Data Page for Abathur | ||
---|---|---|
Parameter | Variable | Value |
name
|
name | Abathur |
date
|
date | March 13, 2014 |
price
|
price | 10000 |
title
|
title | Evolution Master |
role
|
role | Support |
franchise
|
franchise | Starcraft |
info
|
info | A unique Hero who can manipulate the battle from anywhere on the map. |
lore
|
lore | Abathur, the Evolution Master of Kerrigan's Swarm, works ceaselessly to improve the zerg from the genetic level up. His hate for chaos and imperfection almost rivals his hatred of pronouns. |
difficulty
|
difficulty | Very Hard |
melee
|
melee | True |
health
|
health | 685 |
healthRegen
|
health regen | 1.4257 |
resource
|
resource | 0 |
resourceType
|
resource type | None |
armor
|
armor | 0 |
attackSpeed
|
attack speed | 1.43 |
attackRange
|
attack range | 1 |
attackDamage
|
attack damage | 26 |
healthScaling
|
health scaling | 0.04 |
regenScaling
|
health regen scaling | 0.04 |
adamageScaling
|
attack damage scaling | 0.04 |
unitRadius
|
unit radius | 0.75 |
skills
|
skills | see below |
talents
|
talent_<tier>_<column> | see below |
Skills
Spawns a Locust to attack down the nearest lane every 15 seconds. Locusts last for 16 seconds, have 350 health and deal 46 damage with each Basic Attack. Locusts deal 25% bonus damage to enemy Structures.
Locust
- Damage bonus to Structures stacks additively with other offensive damage modifiers that can affect Locusts' Basic Attack damage.
Spawn and attach a Symbiote to a target ally or Structure. While active, Abathur controls the Symbiote, gaining access to new Abilities. The Symbiote is able to gain XP from nearby enemy deaths.
Shoots a spike toward target area that deals 119 damage to the first enemy it contacts.
- Starts with 2 charges.
Deals 120 damage to nearby enemies.
Shields the assisted ally for 150. Allied Heroes are healed for 22 Health per second while the Shield is active. Lasts for 6 seconds.
- Healing ends immediately if Shield is destroyed.
Spawn a mine that becomes active after a short time. Deals 153 damage and reveals the enemy for 4 seconds. Lasts 90 seconds.
- Toxic Nests align with the map grid, ie. each 1 x 1 square can hold only 1 Toxic Nest.
Toxic Nest
- After the arming period Toxic Nest becomes invisible, grants vision around it and is capable of exploding.
Toxic Nest Explosion
- Trigger: 1.5
- Damage: 2.0
Clone target allied Hero and control it for 20 seconds. Abathur has perfected the clone, granting it 20% Spell Power, 20% bonus Attack Damage, and 10% bonus Movement Speed. Cannot use their Heroic Ability.
- Interrupting the ability puts it on a 10 second cooldown.
- Upon successfully casting Ultimate Evolution, Abathur is removed from the map and put in Stasis for its duration, removing negative status effects and making him immune to damage.
- Abathur returns to the same location where he cast Ultimate Evolution once it ends. This location is visible to all players as a small puddle while Ultimate Evolution is active.
Ultimate Evolution Clone
- Ultimate Evolution Clone is untalented and does not inherit any progress on baseline quests.
- It is possible to complete baseline quests on the Clone, but any progress and rewards are reset for the next cast.
- Clone can Mount, use the Healing Fountain and can benefit from, but not directly collect, Regeneration Globes.
- The Clone can fake channeling Objectives, but it cannot complete the channel to capture the Objective.
- The Clone's Summons, including Junkrat's traps and Probius's Warp Rifts, do not expire along with the Clone as it has expired or been destroyed. However, Misha and Samuro's Images exceptionally do expire.
- There are some limitations and exceptions to cloning certain Heroes:
- Deathwing cannot be cloned due to his Trait.
- Heroic Pets cannot be cloned.
- Cloning Cho'gall only grants access to Cho's Abilities.
- Cloning a Viking only clones the specific Viking targeted, but it gains access to all Basic Abilities the Vikings have unlocked through Talents in that game.
- D.Va can only use her current form. Pilot D.Va's Call Mech is disabled, and activating Self-Destruct in Mech mode immediately returns control to Abathur, leaving the exploding Mech on the Battleground. Additionally, if Ultimate Evolution expires during this time, the Mech will instantly explode as it does.
- Kharazim's level 1 Talent is inherited, as it is his Trait.
- Murky's Trait, Spawn Egg, is disabled.
- Alexstrasza's and Ragnaros's Traits start on full cooldown every time they are copied, making it impossible to use Molten Core and Dragonqueen during the clone's lifetime.
- Jaina's Frostbite, Malthael's Reaper's Mark, Murky's Slime, Sylvanas's Banshee's Curse, Tassadar's Psionic Storm damage ramping, Qhira's Blood Rage, and Zagara's Creep Tumor benefit both the clone and the cloned Hero regardless of who applied the effect.
- Qhira's Blood Rage can stack up to 10 times if a Clone of her is active - if both have at least one Bleed stack on the same target, then they both get a number of stacks equal to double the sum of their real stacks placed on the target (capped at 10). However, only the unit who placed the first Bleed stack on the unit may activate Blood Rage. Additionally, after the Clone expires, the Bleed stacks do not, and both Qhira and Abathur may maintain and extend each other's Bleed stacks while at least one of them has a Bleed stack on the target.
- Stukov's or his Clone's Bio-Kill Switch detonates all Viruses placed by either, although the associated unit must have at least one active Virus placed by itself to use its Trait.
- Both Probius and his Ultimate Evolution Clone can interact with each other's Pylons and Warp Rifts. - The Clone grants no XP or Takedown credit on death.
- The Clone's Summons do not benefit from this Ability's Spell Power bonus.
- Attack Damage and Spell Power bonuses stack additively with offensive damage modifiers and healing dealt modifiers.
Turn an allied Minion or Locust into a Monstrosity. When enemy Minions near the Monstrosity die, it gains 2% Health and 2% Basic Attack damage, stacking up to 40 times. The Monstrosity can be healed by Carapace and has the ability to Burrow to a visible location every 80 seconds.
Using Symbiote on the Monstrosity allows Abathur to control it, in addition to Symbiote's normal benefits. This Ability can be reactivated to automatically cast Symbiote on his Monstrosity.
- Also gains 0.02 base damage per stack (in addition to the 2% increase mentioned in the tooltip).
- Cooldown starts when the Monstrosity is destroyed.
Monstrosity
- Monstrosity can use Deep Tunnel on an 80 second cooldown. This cooldown is separate from Abathur's.
- Monstrosity can heal in the Hall of Storms.
- Damage bonus from Minion kills stacks additively with itself and multiplicatively with offensive damage modifiers that can affect Monstrosity's Basic Attack damage.
- Monstrosity cannot be commanded using the "Force Move" hotkey.
Quickly tunnel to a visible location.
- Deep Tunnel can be canceled by issuing a "move" or "stop" command.
- Deep Tunnel goes on a 10 second cooldown when interrupted by enemy or allied Abilities, including self-canceling.
- Deep Tunnel has an allied chat announcement upon activation.
Talents
Increases the range of Symbiote's Spike Burst by 25% and decreases the cooldown by 1 second.
Toxic Nests deal 75% more damage over 3 seconds and reduce the Armor of enemy Heroes hit by 10 for 4 seconds.
- Exceptionally, this Armor reduction is not cleansed by Stasis.
- Damage-over-time from multiple Toxic Nests does not stack.
Increase the Shield amount of Carapace by 40%.
Increases Locust's Health by 100% and damage by 60%.
- Damage bonus stacks additively with other offensive damage modifiers.
Heroic Symbiote hosts gain 25% increased Attack Speed.
- Does not affect current Symbiote target when Talent is taken. Symbiote must be canceled and re-applied to grant the buff.
- Attack Speed bonus stacks additively with other effects that can affect the target's Attack Speed.
Increases the damage and range of Symbiote's Stab by 20%.
- Damage bonus stacks additively with other offensive damage modifiers that can affect Stab's damage.
Increase the duration of Toxic Nests by 45 seconds, reduce its cooldown by 2 seconds and add 2 additional charges.
Toxic Nests Slow enemy Movement Speed by 40% for 2.5 seconds.
Using Symbiote's Carapace also applies an untalented Carapace Shield to all nearby allied Heroes, Minions, and Mercenaries.
- 1) Extended by the target's unit radius.
Cooldown: 60 seconds
Active: Activate to calldown a MULE that repairs Structures, one at a time, near target point for 40 seconds, healing for 90 Health every 1 second.
- Calldown: MULE can only be cast in visible area.
MULE
Repair
Cooldown: 70 seconds
Clone target allied Hero and control it for 20 seconds. Abathur has perfected the clone, granting it 20% Spell Power, 20% bonus Attack Damage, and 10% bonus Movement Speed. Cannot use their Heroic Ability.
Cooldown: 90 seconds
Turn an allied Minion or Locust into a Monstrosity. When enemy Minions near the Monstrosity die, it gains 2% Health and 2% Basic Attack damage, stacking up to 40 times. The Monstrosity can be healed by Carapace and has the ability to Burrow to a visible location every 80 seconds.
Using Symbiote on the Monstrosity allows Abathur to control it, in addition to Symbiote's normal benefits. This Ability can be reactivated to automatically cast Symbiote on his Monstrosity.
Symbiote's Stab gains 1 additional charge and its Cooldown is reduced by 0.5 seconds.
Symbiote's Spike Burst heals the host for 64 Health per enemy Hero hit.
Locust's Basic Attacks become a long-range siege attack and their duration is increased by 75%.
- Bombard Strain attaks behave similarly to Catapults' and Siege Giants' attacks.
Abathur's Symbiote's Spike Burst also Slows enemy Movement Speed by 40% for 2 seconds.
Symbiote's Carapace increases the Movement Speed of the target by 40% for 3.5 seconds.
Ultimate Evolution clones and Monstrosities deal 137 damage to nearby enemies every 3 seconds and when they die. Enemy Heroes hit heal the clone or the Monstrosity for 100% of the damage dealt.
- Damage from Volatile Mutation does not benefit from Ultimate Evolution clone's damage bonus.
Cooldown: 45 seconds
Active: Activate to spawn 3 Locusts at a nearby location.
Increase the duration of Ultimate Evolution by 50%. As long as the Ultimate Evolution is alive, the original target of the clone gains a Shield equal to 35% of their maximum Health. Refreshes every 5 seconds.
- Shield from Evolutionary Link does not stack with itself.
Increase Monstrosity's Basic Attack damage by 100%.
- Damage bonus stacks additively with other offensive damage modifiers that can affect Monstrosity's Basic Attack damage.
Symbiote creates an additional Symbiote on a nearby allied Hero. This Symbiote mimics the commands of the first, but does half damage and Shielding.
- Hivemind's abilities have their own base values that are half the original.
Cooldown: 45 seconds
Active: Activate to create a nest that periodically spawns Locusts. Only one Locust Nest can be active at a time.
Locust Nest
Scaling at key levels | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Statistic | Base Value | Scaling (%) | 1 | 4 | 7 | 10 | 13 | 16 | 20 | 30 |
Max Health | 685 | 4 | 712.4 | 801.35 | 901.41 | 1013.97 | 1140.58 | 1282.99 | 1500.92 | 2221.73 |
Health Regeneration | 1.4257 | 4 | 1.48 | 1.67 | 1.88 | 2.11 | 2.37 | 2.67 | 3.12 | 4.62 |
Basic Attack damage | 26 | 4 | 27.04 | 30.42 | 34.21 | 38.49 | 43.29 | 48.7 | 56.97 | 84.33 |
Ability | Base Value | Scaling (%) | 1 | 4 | 7 | 10 | 13 | 16 | 20 | 30 |
Locust (Health) | 350 | 4 | 364 | 409.45 | 460.58 | 518.09 | 582.78 | 655.54 | 766.89 | 1135.19 |
Locust (damage) | 46 | 4 | 47.84 | 53.81 | 60.53 | 68.09 | 76.59 | 86.16 | 100.79 | 149.2 |
Symbiote - Stab | 119 | 4 | 123.76 | 139.21 | 156.6 | 176.15 | 198.14 | 222.88 | 260.74 | 385.96 |
Symbiote - Spike Burst | 120 | 4 | 124.8 | 140.38 | 157.91 | 177.63 | 199.81 | 224.76 | 262.93 | 389.21 |
Symbiote - Carapace (Shield) | 150 | 4 | 156 | 175.48 | 197.39 | 222.04 | 249.76 | 280.95 | 328.67 | 486.51 |
Symbiote - Carapace (healing) | 22 | 4 | 22.88 | 25.74 | 28.95 | 32.57 | 36.63 | 41.21 | 48.2 | 71.35 |
Toxic Nest (health) | 80 | 4 | 83.2 | 93.59 | 105.27 | 118.42 | 133.21 | 149.84 | 175.29 | 259.47 |
Toxic Nest (damage) | 153 | 4 | 159.12 | 178.99 | 201.34 | 226.48 | 254.76 | 286.57 | 335.24 | 496.24 |
Monstrosity (health) | 1350 | 4 | - | - | - | 1998.33 | 2247.85 | 2528.52 | 2958.02 | 4378.59 |
Monstrosity (att. damage) | 85 | 4 | - | - | - | 125.82 | 141.53 | 159.2 | 186.25 | 275.69 |
Envenomed Nest | 114.75 | 4 | 119.34 | 134.24 | 151 | 169.86 | 191.07 | 214.92 | 251.43 | 372.18 |
Envenomed Nest (per second) | 38.25 | 4 | 39.78 | 44.75 | 50.33 | 56.62 | 63.69 | 71.64 | 83.81 | 124.06 |
Volatile Mutation | 137 | 4 | - | - | - | - | - | 256.6 | 300.18 | 444.35 |
Volatile Mutation (per second) | 45.67 | 4 | - | - | - | - | - | 85.54 | 100.07 | 148.13 |
Locust Nest (health) | 319 | 4 | - | - | - | - | - | - | 698.97 | 1034.64 |
Use Damage Calculator for values at non-key levels. More information in Scaling. |