Heroes of the Storm Wiki

Alarak using Discord Strike to silence Morales

Crowd control (commonly shortened to CC) is a category of negative effects that remove or diminish the control a target unit has over aspects of itself: Aspects such as being able to cast spells or initiate movement commands, auto attack, abilities, targeting of units and/or movement of affected units. Effects that Silence, Stun, or Root are all examples of crowd control. As crowd control impacts a unit's combat ability, it is essentially a more specialized form of debuff – however, this ability to directly hinder a unit's ability to fight means that crowd control is often given significantly more importance in regular gameplay than normal debuffs, resulting in their special classification.

Most forms of crowd control can removed by becoming Unstoppable.

Attack_ Attack damage icon.png Basic Attack (Attack range icon.png Attack RangeAttack speed icon.png Attack Speed) • Ability (Resource (Unitstatus icon mana.png Mana) Spell power icon.png Spell PowerCooldown)
Defense_ Unitstatus icon health.png HealthHealth RegenerationHealing (Healing modifierLifesteal) • ShieldPhysical armor icon.png Armor
Utility_ Move speed icon.png Movement speed
Buffs_ Absorbing icon.png AbsorbingEvade (Parry) • HealingInvulnerable icon.png InvulnerableProtected icon.png ProtectedStasis icon.png StasisStealthShieldsUnkillable icon.png UnkillableUnstoppable icon.png UnstoppableUntargetable
Debuffs_ Attack SlowBlinded icon.png BlindCrowd controlDamage over TimeKnockbackRevealed Icon.png RevealedRooted icon.png RootSilenced icon.png Silence (Feared icon.png FearMindcontrol icon.png Mind ControlPolymorphed icon.png PolymorphTaunted icon.png Taunt) • SlowStunned icon.png Stun (Sleep icon.png Sleep) • Stopped icon.png Time Stopped