Chromie is an Ranged AssassinHero from the Warcraft universe.
At first glance, Chromie appears to be an ordinary gnome. In truth, she is Chronormu, Bronze Dragon and a master of time. Chromie uses her powers to control the flow of battle, slowing her enemies or even forcefully displacing them through time. When it comes to temporal manipulation, there’s no problem she can’t solve… With some help from her future self, or course.
Chronormu is a female bronze dragon. As a member of the Bronze Dragonflight, Chronormu seeks to maintain and restore various timelines of importance in Azeroth's recent history. Her preferred guise when dealing with mortals is Chromie, a charismatic, female gnome.
Heroes first encountered her in Andorhal, the site of some diabolical experiments by the Scourge. But when they started tampering with time, the bronze dragonflight sent Chronormu to investigate. She set up base of operations in the Andorhal inn, creating a time pocket in a single room. There, operating from another time, free of the Scourge's infestation, she could investigate without contaminating the timeline.
Chromie is an "mage" Assassin capable of dealing extremely high burst damage from very long distances, at the expense of requiring good timing and quick reflexes, as her abilities can be hard to land. Chromie is unique as she is the only Hero in the game that learns her talents earlier than her team members, giving her an advantage against the enemy team.
Overall, Chromie is best suited on team compositions featuring a solid frontline and crowd control, so she can continuosly unleash a barrage of attacks to devastate the enemy team.
After 1 second, fire a missile that deals 315 (+4% per level) damage to the first enemy Hero hit. Quest: Hit 5 Heroes with Sand Blast. Consecutive hits without missing count as hitting 2 Heroes. Reward: After hitting 50 Heroes, Sand Blast leaves an Echo behind. The next time Sand Blast is cast, the Echo also casts an untalented Sand Blast that deals 40% damage.
Activate to reveal the targeted area for 2 seconds. Enemies seen are revealed for 4 seconds. Quest: Gathering a Regeneration Globe increases your Mana Regeneration by 0.102, up to 1.523. Reward: After gathering 15 Globes you also gain 5% Ability Power.
Hitting an enemy Hero with Sand Blast increases your Ability Power by 8% for the next 10 seconds. This bonus can be stacked up to 40%, and the duration is refreshed whenever you damage enemy Heroes with Sand Blast.
Balanced Build: focused on providing a good blend of utility, damage and survivability. Important talents include Bronze Talons, which adds an additional source of damage for Chromie, and Quantum Overdrive, which greatly increases Chromie's damage output. This build is recommended for most situations.
Time Trap Build: focused on maximizing the area control and utility provided by Time Trap. This is an advanced build that requires specific conditions to be truly effective, such as a team with a strong follow-up potential. This build shines in smaller maps with a lot of bushes/vents, such as Tomb of the Spider Queen.
Every spellcaster loves a little extra mana, and Chromie’s constant barrage of sand and magic makes her no exception. On top of providing mana, Malfurion’sEntangling Roots can lock down a target for some guaranteed damage - and provide a little extra survivability to our favorite fragile gnome Hero.
The scouting and positional information gained from Medivh’s Raven Form helps Chromie stay one step ahead of her enemies, landing skillshots with ease even while enemies hide behind walls and structures.
Stuns and slows make Chromie a very happy gnome. Providing some frontline support and locking targets down for Chromie’s deadly damage combos, Muradin is a wonderful ally to the mage.
Just like Muradin and Malfurion, Murky’s biggest asset when playing with Chromie is the incredible lockdown potential in Octo-grab. Unlike these other two Heroes, though, Murky also brings a devastating amount of damage that combos with Chromies perfectly. Together these two are tiny terrors on the battlefield!
Chromie's Slowing Sands works amazingly well with Lurking Arm, preventing high mobility Heroes to move away from the combined area of effect. Since both Chromie and Stukov can maintain those abilities indefinitely, they can essentially create large carpets of crowd control during team fights.
The very high damage spikes and crowd control Heroics makes Chromie and Tyrande a match in heaven. Slowing Sands works wonders with Starfall, allowing to lay a huge slow carpet. Temporal Loop, on the other hand, can be followed up by Lunar Flare, which will pretty much guarantee a takedown.
Varian has multiple easy to land crowd control Abilities that can allow Chromie’s Sand Blast and Dragon's Breath to land consistently, such as Taunt and Warbringer's Charge.
While Auriel does have the potential to output infinite healing, it has the requirement of her team dealing damage to enemies. An enemy Chromie is able to dish out damage from often unreachable distances, making it possible for Auriel’s team to be whittled down without any effective reaction.
Chromie excels against heroes who stand still, which Gul'dan is doing every time he casts Drain Life. This pressure makes it hard for Gul’dan to have a sustained presence in team fights. He also does not have any way to reliably reach or punish Chromie, which forces him to depend on his teammates to keep her busy while he dishes out damage.
Chromie's high spike damage and unpredictability of her Dragon's Breath landing can make hard for Li Li to keep her team alive.
Chromie’s limited escape options and low health pool mean that getting caught by a StitchesHook is a veritable death sentence. Try positioning behind allies and minions and maintain vision of the enemy Stitches whenever possible.
Tracer’s high mobility and bursty single target damage can be problematic due to Chromie’s low health pool, lack of escapes, and reliance on skillshots; in addition, Tracer can also cancel Temporal Loop with Recall. Try sticking close to the team to avoid getting picked off by this other time-tinkering menace.
Chromie relies heavily on her burst combo to bring down enemies, which means Invulnerability effects like Divine Shield from Uther can be a real nuisance. Try to maintain awareness of the cooldown on this ability and coordinate with your team to force out a cast before unleashing your combo.