Franchise-warcraft This is from the Warcraft universe.

For the other half of Cho'gall, see Gall.

IconDamage (6/10) IconUtility (2/10) IconSurvivability (10/10) IconComplexity (7/10)

Cho is a Melee Warrior hero from the Warcraft universe, and a part of Cho'gall. This character is unique in that one player controls Cho, and the other Gall.


Cho'gall became the Chieftain of an orc clan after the previous one was executed for disobeying the Shadow Council. Cho'gall renamed the clan as the Twilight's Hammer, while all records of both the clan's old name and the chieftain's one were destroyed.

Gameplay Summary

Cho is the Warrior part of the Cho'gall. The player who controls Cho is responsible for the Hero's movement and Basic Attacks, while the one controlling Gall is in charge of using only Ranged Basic Abilities. Therefore, the two players must have synergy and communication to syncronize their abilities to maximize Cho'gall's potential.

Overall, Cho'gall has a very niche role that requires planning and adaptation from the rest of the team composition, as two players controlling one Hero essentially means one less Hero in lanes. On the other hand, Cho'gall is perfectly capable of solo laning given his wide range of abilities and remarkable solo sustain.


  • Highest base health and regen per second in the game.
  • Does not have mana.
  • Strong teamfight presence.
  • Outstanding duelist and lane bully.
  • Can easily solo Mercenary and Boss Camps.
  • Both Cho and Gall have their own Heroic Abilities, which can hugely impact teamfights.
  • Ogre Hide provides a reliable passive damage reduction.
  • Surging Fist is a fantastic initiation tool, as well being useful for disengaging from combat.
  • Consuming Blaze provides very high self-sustain.
  • Rune Bomb is an effective waveclear tool.
  • Upheaval can single-handedly win teamfights due its huge range and displacement effects, specially when combined with Gall's Twisting Nether.
  • Hammer of Twilight is a great interrupt, as well passively increasing Cho's ability to trade with his opponents.
    • The level 20 upgrade, C'thun's Gift, makes allows Cho to stay safe while acting in conjunction with Gall's ranged abilities.


  • Dying rewards opponents with twice as much XP, as well essentially removing two Heroes from combat, leaving the allied team disadvantage.
  • As Cho'gall occupies two Hero slots, this means less map presence, which is crucial in some maps.
  • Requires coordination and synergy between the two players in order to make the most of the combined kits and talent builds.
  • Team fights are, inevitably, a 4v5 situation.
  • Very vulnerable to health percentage damage.
  • Vulnerable to bodyblocking due his massive size.
  • Ogre Hide reduces Gall's damage output.
  • Surging Fist can be easily interrupted unless Surging Dash, which is only accessible in the late-game.
  • Consuming Blaze is only truly effective for sustain when multiple enemies are hit.
  • Rune Bomb requires Gall to detonate it in order to properly deal damage.


Surging Fist (Q)
Cooldown: 12 seconds

Activate to begin charging Surging Fist. Activate again to dash forward, knocking aside enemies and dealing 47.84 (+4% per level) damage. The dash range increases by up to 250%, depending on how long it is charged.

Consuming Blaze (W)
Cooldown: 12 seconds

Ignite nearby enemies, dealing 156 (+4% per level) damage over 5 seconds. Basic Attacking burning enemies re-Ignites them. Cho is healed for 41.6 (+4% per level) when an enemy is Ignited.

Rune Bomb (E)
Cooldown: 8 seconds

Roll a bomb dealing 95 (+4% per level) damage to enemies in its path. Gall can use Runic Blast to detonate it to deal 285 (+4% per level) damage in an area.


Icon Ogre Hide
Ogre Hide
Cooldown: 5 seconds

Activate to gain 25 Armor, but reduce Gall's damage by 25%.

Heroic Abilities

Hammer of Twilight
Tier 4 (Hero Level 10)
Cooldown: 15 seconds

Passively increases Basic Attack damage by 25%. Activate to swing the Hammer to deal 150 (+4.5% per level) damage, push enemies away, and stun for 0.75 seconds.

Tier 4 (Hero Level 10)
Cooldown: 60 seconds

After 1 second pull enemies towards your direction, slowing them by 25% for 3 seconds and dealing 175 (+4% per level) damage.


Level1 Tier 1, Hero Level 1
Consuming Fire
Tier 1 (Hero Level 1)

Consuming Blaze heals for 150% more when a Hero is Ignited.

Fuel for the Flame
Tier 1 (Hero Level 1)

IconQuestTalent Quest: Every minion killed near Cho increases the amount healed by Consuming Blaze by 0.3%.
IconQuestTalent Reward: Every Hero Takedown increases the amount healed by Consuming Blaze by 3%.

Icon Ogre Hide
Calloused Hide
Tier 1 (Hero Level 1)

Ogre Hide also increases healing received by 15%.

Level4 Tier 2, Hero Level 4
Tier 2 (Hero Level 4)

Surging Fist deals additional damage to Heroes equal to 7% of their max Health.

Tier 2 (Hero Level 4)

Rune Bomb now returns to you, damaging enemies in its path.

Seared Flesh
Tier 2 (Hero Level 4)

Each consecutive Basic Attack to an enemy Hero deals 20% more damage, to a maximum of 60% damage. This bonus lasts 5 seconds or until a different enemy is attacked.

Level7 Tier 3, Hero Level 7
Power Surge
Tier 3 (Hero Level 7)

Each Hero hit by Surging Fist reduces its cooldown by 4 seconds.

Tier 3 (Hero Level 7)

Basic Attacks against ignited Heroes decreases the cooldown of Consuming Blaze by 1 second.

Passive: Reduce the cooldown of Consuming Blaze by 3 seconds.

Icon Ogre Hide
Enraged Regeneration
Tier 3 (Hero Level 7)

While Gall's Ogre Rage is active, Cho's health regeneration is increased by 200%.

Level10 Tier 4, Hero Level 10
Hammer of Twilight
Tier 4 (Hero Level 10)
Cooldown: 15 seconds

Passively increases Basic Attack damage by 25%. Activate to swing the Hammer to deal 150 (+4.5% per level) damage, push enemies away, and stun for 0.75 seconds.

Tier 4 (Hero Level 10)
Cooldown: 60 seconds

After 1 second pull enemies towards your direction, slowing them by 25% for 3 seconds and dealing 175 (+4% per level) damage.

Level13 Tier 5, Hero Level 13
Frenzied Fists
Tier 5 (Hero Level 13)

Gain 75% Attack Speed for 5 seconds after using Surging Fist.

Runic Feedback
Tier 5 (Hero Level 13)

Gall's Runic Blast reduces Cho's Rune Bomb cooldown by 1 seconds per enemy hit, and 2 seconds for each Hero hit.

Runed Gauntlet
Tier 5 (Hero Level 13)

Basic Attacks reduce the cooldown of Cho and Gall's Heroic Abilities by 0.75 seconds.

Level16 Tier 6, Hero Level 16
Surging Dash
Tier 6 (Hero Level 16)

While channeling Surging Fist, Cho is Unstoppable and heals for 150 (+4% per level) Health per second.

Twilight Veil
Tier 6 (Hero Level 16)
Cooldown: 30 seconds

Activate to increase the Armor bonus of Ogre Hide by 300% for 2 seconds. If cast while Ogre Rage is active, it instantly swaps to Ogre Hide.

Molten Block
Tier 6 (Hero Level 16)
Cooldown: 0.5 seconds

Activate to place yourself in Stasis and gain Invulnerability for 3 seconds, damaging nearby enemies for 96 (+4% per level) damage per second.

Level20 Tier 7, Hero Level 20
C'thun's Gift
Tier 7 (Hero Level 20)

Your Basic Attack becomes ranged and slows targets by 20% for 2 seconds.

Favor of the Old Gods
Tier 7 (Hero Level 20)

Upheaval roots enemy Heroes for 1.5 seconds.

Icon Ogre Hide
The Will of Cho
Tier 7 (Hero Level 20)

Takedowns permanently increase the Armor granted by Ogre Hide by 2, to a max of 50 extra Armor.

Hour of Twilight
Tier 7 (Hero Level 20)

Decreases Cho'gall's death timer by 50%.

Talent Builds

  • Bruiser Build: focused on providing Cho with a healthy blend of survivability and damage, allowing him to deal surprisingly high basic attack damage, which, combined with Gall's abilities, makes him a very potent duelist capable of dealing with nearly any kind of opponent. This build is best when used with Gall's Shadowflame Build.
  • Upheaval Build: focused on Cho's teamfight ability with Upheaval, for a large displacement. This build is best used when Gall picks Twisting Nether, as both Heroics have fantastic synergy.


  • Make sure to always pay attention to Cho'gall's current trait, as his damage output and survability is great enhanced/decreased depending on which one is active.
    • Aside from the glowing icon in the action bar, a small glyph appears directly below Cho'gall as a visual indicator for each trait: Ogre Hide appears as orange, and Ogre Rage as purple.
  • Although Cho'gall can withstand large deals of damage due his naturally high health and self-sustain, avoid diving too deep against multiple enemies, as crowd controls such as stuns can make focused fire very effective against him.
    • In addition, Heroes that can deal percentage damage, such as Malthael and Tychus, pose a high threat to Cho'gall.
  • Be careful when using Surging Fist against opponents with abilities that can stun, as it can be interrupted.
  • Try hitting as many enemies as possible with Consuming Blaze, to maximize its healing effects.
  • Rune Bomb is best when used on close range, as it travels very slowly. Make sure that Gall will detonate it against the optimal target(s).
  • Make sure to communicate Gall preemptively when about to use Upheaval, so he can time his Twisting Nether for massive damage.
  • Save Hammer of Twilight to interrupt important enemy cooldowns.
  • Pick Twilight Veil at level 16 if the enemy team features burst-heavy team compostions.
  • Pick Molten Block at level 16 to avoid certain targeted abilities, such as Kael'thas Pyroblast.


See Cho'gall


Twilight Hammer's Chieftain (base)
Cho - THC Cho - THC - Ogre-mage Cho - THC - Crusher Cho - Highmaul
Twilight Hammer's Chieftain Ogre-mage Crusher Highmaul IconShard 100
Corruptor IconShard 100
Rumor has it that the Corruptor Raiment was once exclusively worn by the Shadow Council. How the Scryers and the Aldor ever obtained them, the World of Warcraft may never know...
Cho - Corruptor Cho - Corruptor - Timelost Cho - Corruptor - Angelic
Corruptor Timelost Angelic
Warlord IconShard 100
Some Heroes choose to protect themselves with thick plates of armor, others wear intricate magical robes to boost their power. Cho'gall says, "Why not do both?"
Cho - Warlord Cho - Warlord - Brutal Cho - Warlord - Fel Cho - Warlord - Mage
Warlord Brutal Fel Mage
Pump'kin IconShard 150 (Hallow's End event)
Every Hallow's End, Cho'gall makes sure to mock the Headless Horseman. After all, two heads are better than none.
This skin is related to the Hallow's End themed-skins.
Cho - Pump'kin Cho - Pump'kin - Burning Cho - Pump'kin - Fel Cho - Pump'kin - Magic
Pump'kin Burning Fel Magic
Cho - Pump'kin - Twilight

Patch changes

  • Patch (Patch March 28, 2017Note: Basic Attack damage increased from 120 to 130; Cho’s Basic Attacks now apply and refresh Consuming Blaze.
  • Patch (Patch March 14, 2017Note: Maximum Base Health reduced from 3528 to 2950; Health Regen reduced from 7.35 to 6.15.
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