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Blaze
Blaze

"Need a light?"

Basic Info
Title Veteran Firebat
Role Tank Tank
Difficulty Medium
Franchise StarCraft StarCraft
Price Gem.png750 / Money.png10,000
Release Date January 9, 2018
Base Stats
Attack Type Ranged
Health 2900
Health Regen 6.04
Resource 500 Mana
Unit Radius 0.9375
Attack Speed 1.00
Attack Range 4.5
Attack Damage 55
Data Page


Corporal Miles "Blaze" Lewis, the Veteran Firebat, is a ranged Tank Hero from the StarCraft universe. He has always been drawn to the flame, but it wasn't until he joined up with Raynor's Raiders that he put his pyromania to good use. He's seen his fair share of battles since then, and has never failed to bring the heat.

Blaze is a dual-incinerator cannon wielding Tank who excels at area-of-effect damage and locking down an area of the battlefield. Get ready to fire it up![1]

Background[]

StarCraft This section concerns content exclusive to the StarCraft universe.

Lewis's infatuation with fire began in his childhood. Later in life, he had the opportunity to join Raynor's Raiders and fight for the future of the Terran Dominion. He hesitated, but when he learned he could become a firebat, that sealed the deal. His tendency for pyromania earned him the nickname "Blaze."[2] After the fall of Arcturus Mengsk, Lewis joined the Dominion Armed Forces. He heard of the disappearance of Jim Raynor after the End War, and wondered what happened to his former commander.[3]

Firebats are "armored assault troopers," often attached to provide support for marine squads. Particularly devastating in close quarters combat, they're typically armed with dual arm-mounted flame throwers and wear heat-resistant fireproof armor similar to those used by marines, although heavier.[4]

Gameplay[]

Blaze is a ranged Tank who specializes in initiating fights and dealing area damage by spreading his flames.

Strength[]

Weaknesses[]

Abilities[]

See Data page for a table of scaled values at key levels.
Pyromania Icon.png
D
Pyromania
Cooldown: 90 seconds

Gain 40 Armor and deal 40 damage to nearby enemies every 0.5 seconds for 4 seconds.

Each Hero hit by Flame Stream reduces Pyromania's cooldown by 4 seconds.


Type: Spell Damage / Defensive damage modifier
Scaling: 4.00%
Affects: Enemies / Self
Targeting: No target
Properties: Area of Effect, Armor
Cast time: Instant
Area of Effect: Circle
Radius: 3.5
Tickrate: 2.0 per second (x9)

  • Does not affect unaggroed neutral Mercenaries.
  • Cooldown reduction can trigger for both streams as well as the bonus damage from hitting an enemy with both.
  • Does not stack with other positive Armor effects. Other defensive damage modifiers may stack.
  • Blaze's Basic Attacks Splash in a 55 degree wide cone starting from the weapon he is firing with and hit all targets in front of him, up to 5.05 range. Blaze alternates the hand he uses to attack, causing a small offset to the starting point of every Basic Attack.
Flame Stream Icon.png
Q
Flame Stream
30 Mana Cooldown: 4 seconds

Fire two streams of flame that deal 76 damage to enemies hit, and an additional 120 damage to enemies hit by both streams. Flame Stream sets fire to Oil Spills it comes in contact with.


Type: Spell Damage
Scaling: 4.00%
Affects: Enemies
Targeting: Point target
Cast time: 0.125 + 0 seconds
Range: 11.25
Hitbox: 0.85 x 1.75
Missile speed: 16
Center gap: 0.85
Oil Spill Icon.png
W
Oil Spill
50 Mana Cooldown: 12 / 1.0 seconds

Dispense a slick of oil that lasts for 5 seconds and Slows enemies that come in contact with it by 50%.

Flame Stream can set Oil Spills on fire for 2.5 seconds, dealing 16 damage every 0.3 seconds to enemies inside. While on fire, Oil Spills no longer Slow enemies. Additionally, Blaze is Healed for 49 Health every 0.3 seconds while standing in flaming Oil Spills.

Stores up to 2 charges.


Type: Crowd control (unignited), Spell Damage (ignited) / Healing (ignited)
Scaling: 4.00% (damage & healing)
Affects: Enemies / Self
Targeting: Vector Targeting
Properties: Area of Effect
Cast time: 0.125 + 0 seconds
Range: 10
Area of Effect: Rectangle (1
Width: 3.0
Height: 6.0
Missile speed: 26
Tickrate: 3.2 per second (x8)
Damage per tick: 16
Heal per tick: 49

  • 1) One Oil Spill consists of three smaller circular puddles with 1.5 radius, with the centers 1.5 units apart.
  • Each smaller Oil puddle provides vision in 2.5 radius.
  • Lighting up an Oil Spill sets its remaining duration to 2.5 seconds regardless of how long it has been on the ground.
  • If no secondary direction is issued, Oil Spill will be cast toward the direction Blaze is facing.
  • Self-casting creates an Oil Spill starting from Blaze's feet toward the direction he is facing.
Jet Propulsion Icon.png
E
Jet Propulsion
45 Mana Cooldown: 10 seconds

After 0.375 seconds, charge forward, colliding with the first enemy Hero hit, dealing 52 damage to them and nearby enemy Heroes. Enemies hit are also Stunned for 1.25 seconds.


Type: Crowd control, Spell Damage / Movement: Dash
Scaling: 4.00%
Affects: Enemy Heroes
Targeting: Point target
Properties: Clamping, Skillshot, Splash
Cast time: 0.375 + 0 seconds
Range: 9.8
Hitbox: 2.25 x 1.5
Missile speed: 19
Impact radius: 3.0

  • Enemies that are immune to skillshots cannot be hit by the initial dash, but can be affected by the impact, as long as they are not also immune to AoE.
Bunker Drop Icon.png
R
Bunker Drop
70 Mana Cooldown: 70 seconds

After 0.5 seconds, deploy and enter a Bunker with 1435 Health. Blaze and his allies can enter and exit the Bunker at will. While in the Bunker, occupants gain access to Flamethrower, dealing 170 damage to enemies in a line.

Exiting the Bunker grants 25 Armor for 2 seconds. Bunkers last 10 seconds, or until destroyed.


Type: Summon
Targeting: No target
Properties: Stasis
Cast time: Instant
Bunker

Type: Passive
Scaling: 4.00% (Health)
Health: 1435
Basic Attack damage: -
Movement Speed: -
Unit radius: 2.5
Sight radius: 3.0

  • Upon cast, Blaze automatically enters the Bunker. Otherwise, entering the Bunker requires a 0.5 second Stationary channel.
  • Bunker Drop is interrupted, putting it on a 10 second cooldown, if Blaze dies or is put in Stasis during the initial delay.
  • Heroes inside the Bunker are put in Stasis. In addition to usual effects of Stasis, the targets are removed from ground plane (disjoints certain projectiles), have no collision and cannot be seen on the minimap or revealed.
  • Players can exit the Bunker to a direction of their choice, 1 second after entering. Exiting the Bunker requires you to target an area you have vision over.
  • Punishers on Infernal Shrines instantly destroy the Bunker with any damage dealt.
  • If the Bunker is put in Time Stop (by Void Prison), all units inside are put in Time Stop as well.
Flame Stream Icon.png
Q
Bunker - Flamethrower
Cooldown: 1 seconds

Deal 170 damage to enemies in a line.


Type: Spell Damage
Scaling: 4.00%
Affects: Enemies
Targeting: Point target
Cast time: 0.125 + 0 seconds
Range: 10.25
Hitbox: 1.75 x 1.5
Missile speed: 16
Combustion Icon.png
R
Combustion
70 Mana Cooldown: 80 / 0.5 seconds

Channel for up to 2.6 seconds. Upon ending, Slow nearby enemies by 60% and deal 55 damage to them every 0.5 seconds. Combustion's Slow and damage over time duration is extended the longer Blaze Channels, from 1 second up to 5 seconds.

Blaze's Movement Speed is reduced by 40% while Channeling.


Type: Spell Damage, Crowd control
Scaling: 4.00%
Affects: Enemies
Targeting: No target
Cast time: 0.125 + CH + 0 seconds
Radius: 6.5
Tickrate: 2.0 per second
Damage per tick: 55
Channel time (max): 2.5625

  • Every 0.3125 seconds of channeling increases Slow and DoT duration by 0.5 seconds
  • Combustion can be reactivated after 0.5 seconds to trigger its end effect early.
  • Interrupting Combustion in any way during its channel fires it with its accumulated duration.

Talents[]

1
Adrenaline Stimpack Icon.png
Adrenaline Stimpack

Cooldown: 30 seconds Passive: While over 80% Health, gain 25% bonus Attack Speed and 10% bonus Movement Speed.

Activate to gain 100% Attack Speed and 25% Movement Speed for 5 seconds.


Type: Status effect
Affects: Self
Targeting: No target
Cast time: Instant

  • Movement Speed bonus does not stack with itself or other Movement Speed bonuses.
  • Attack Speed bonus stacks additively with itself and other Attack Speed bonuses.
Endurance Stimpack Icon.png
Endurance Stimpack

Cooldown: 40 seconds
Active: Activate to gain a Shield that absorbs 590 damage over 5 seconds.

When taking damage while below 30% maximum Health, Endurance Stimpack will be automatically cast, if it's not on cooldown.


Type: Shield
Scaling: 4.00%
Affects: Self
Targeting: No target
Cast time: Instant
Neural Stimpack Icon.png
Neural Stimpack

Cooldown: 30 seconds
Active: Activate to gain 40 Mana and cause Basic Ability cooldowns to recharge 100% faster for 5 seconds.


Type: Mana
Affects: Self
Targeting: No target
Cast time: Instant

  • Reduces Basic Ability cooldowns every 0.0625 seconds by 0.0625 seconds.
New Habits Icon.png
New Habits

Collecting Regeneration Globes reduces the cooldown of Pyromania by 6 seconds.

❢ Quest: Collect 15 Regeneration Globes.

❢ Reward: Pyromania grants Unstoppable for 2 seconds.


Type: Status effect
Affects: Self
Properties: Unstoppable
4
Oil Dispersal Icon.png
Oil Dispersal

Increase Oil Spill's area by 20%. Each enemy Hero hit by Flame Stream reduces the cooldown of Oil Spill by 0.75 seconds and refunds 5 Mana.


Type: Mana restoration
Scaling: -
Affects: Self

  • Increases the radius of Oil puddles by 0.3, resulting in 0.6 bonus length and width.
  • Effects trigger per stream. Enemies hit by both streams trigger the cooldown reduction and Mana refund for both of them.
Meltdown Icon.png
Meltdown

Hitting an enemy Hero with Pyromania reduces their damage dealt by 8% for 2.5 seconds, up to 40%.


Type: Offensive damage modifier
Affects: Enemy Heroes

  • Stacks additively with other offensive damage modifiers that affect the target Hero's damage output.
Incinerator Gauntlets Icon.png
Incinerator Gauntlets

Increase Basic Attack area by 15%, and Basic Attack damage to Minions, Mercenaries, and Monsters by 50%.


Type: Offensive damage modifier
Affects: Self
Properties: Attack Modifier
Bonus splash range: 0.75

  • Damage bonus stacks additively with other offensive damage modifiers that can affect Blaze's Basic Attack damage.
7
Suppressive Fire Icon.png
Suppressive Fire

Each stream of Flame Stream reduces the Spell Power of Heroes hit by 25% for 4 seconds, up to 50%.


Type: Offensive damage modifier
Affects: Enemy Heroes
Properties: Spell Power

  • Only reduces Spell Damage, not healing dealt, despite the tooltip.
  • Stacks additively with itself and other damage modifiers that can affect the target's Spell Damage.
Nanomachine Coating Icon.png
Nanomachine Coating

Enemies standing in Oil Spills and Ignited Oil Spills have their Attack Speed reduced by 50% for 3 seconds.


Type: Status effect
Affects: Enemies
Properties: Attack Slow
Fuel Leak Icon.png
Fuel Leak

Jet Propulsion creates Oil Spills along Blaze's path. If Jet Propulsion impacts an enemy Hero, an additional Oil Spill is created underneath them.


  • Oil Spills created by Fuel Leak fully interact with all Talents affecting Oil Spill.
10
Bunker Drop Icon.png
Bunker Drop

Cooldown: 70 seconds
After 0.5 seconds, deploy and enter a Bunker with 1435 Health. Blaze and his allies can enter and exit the Bunker at will. While in the Bunker, occupants gain access to Flamethrower, dealing 170 damage to enemies in a line.

Exiting the Bunker grants 25 Armor for 2 seconds. Bunkers last 10 seconds, or until destroyed.

Combustion Icon.png
Combustion

Cooldown: 80 seconds
Channel for up to 2.6 seconds. Upon ending, Slow nearby enemies by 60% and deal 55 damage to them every 0.5 seconds. Combustion's Slow and damage over time duration is extended the longer Blaze Channels, from 1 second up to 5 seconds.

Blaze's Movement Speed is reduced by 40% while Channeling.

13
Grill and Kill Icon.png
Grill and Kill

Increase Ignited Oil Spill damage by 45%.

❢ Quest: Damage enemy Heroes with Ignited Oil Spills 30 times.

❢ Reward: Increase Oil Spill's Ignite duration by 2.5 seconds.


Type: Offensive damage modifier
Affects: Ability

  • Damage bonus stacks additively with other offensive damage modifiers that can affect Oil Spill's damage.
Adhesive Petroleum Icon.png
Adhesive Petroleum

Enemies standing in Oil Spill when it is Ignited are Slowed by 40% and take 35% more Basic Attack damage from Blaze for 3 seconds. Additionally, Basic Attack splashes Ignite Oil Spills.


Type: Crowd Control
Affects: Enemies
Properties: Slow

  • Effects are applied only to enemies that are standing on an Oil Spill as it is being Ignited - enemies that enter the Oil Spill after it has been Ignited are unaffected.
  • Slow is not removed by leaving the area of an Ignited Oil Spill.
  • Adhesive Petroleum can be fully removed with Invulnerable and friendly Stasis effects. Unstoppable and CC removal effects only remove the Slow and not the damage bonus debuff.
  • Damage bonus stacks additively with other offensive damage modifiers affecting Blaze's Basic Attack damage.
Collision Course Icon.png
Collision Course

Jet Propulsion's collision deals 275 damage to the first enemy Hero hit.


Type: Spell Damage
Scaling: 4.00%
Affects: Enemy Heroes

  • Damage is dealt in a separate instance.
16
Thermal Protection Icon.png
Thermal Protection

Each enemy hit by Jet Propulsion grants 10 Armor for 3 seconds and reduces its cooldown by 1.25 seconds.


Type: Defensive damage modifier
Affects: Self
Properties: Armor

  • Stacks additively with itself, but not with other positive Armor effects. Other defensive damage modifiers may stack.
Heat Treatment Icon.png
Heat Treatment

Heal for 75% of the damage dealt by Pyromania.


Type: Healing
Scaling: -
Affects: Self

  • Healing amount is a fixed base amount per target hit rather than being based on damage actually done.
  • Healing can be affected by healing modifiers that increase Blaze's healing output (e.g. Spell Power) or healing received.
Juggernaut Plating Icon.png
Juggernaut Plating

Cooldown: 30 seconds
Active: Activate to gain 50 Spell Armor for 3 seconds. Upon expiration, gain a Shield equal to 125% of the Spell Damage taken while Juggernaut Plating was active.


Type: Defensive damage modifier, Shield
Scaling: -
Affects: Self
Cast time: Instant

  • Shield amount is calculated from final damage taken, after modifications.
  • Shield from Juggernaut Plating does not expire.
20
Fortified Bunker Icon.png
Fortified Bunker

Occupants can cast Oil Spill from Bunker Drop every 6 seconds. Additionally, Bunker Drop's Armor bonus upon exiting is increased by 25, and its duration by 1 second.


  • When an Oil Spill is cast from the Bunker, it can only heal the Blaze who ignites it (only relevant in duplicate matches, i.e. if there are 2+ Blazes on the same team in ARAM. This is different from usual Ignited Oil Spill behavior).
  • Additionally, Oil Spills placed by Heroes other than Blaze, when Ignited, only do the base damage of the Ability (as if it were placed by a level 0 Blaze).
Flash Fire Icon.png
Flash Fire

While Channeling Combustion, Blaze's Movement Speed is no longer reduced, and nearby enemies are Slowed by 60%.

Burn Notice Icon.png
Burn Notice

Basic Attacks Slow enemies by 5% and deal an additional 18 damage over 2.5 seconds. Stacks up to 5 times.


Type: Spell Damage, Crowd control
Affects: Enemies
Tickrate: 2.0 per second (x6)
Damage per tick: 3 (per stack)

  • Damage stacks up to 6 times, not 5, though the Slow stacks up to 5 times.
  • Basic Attacks deal a tick of damage per new stack and refresh the duration of all stacks. They also restart the DoT tick timer for each stack, synchronizing them (so the next damage tick for all stacks will be 0.5s after the most recent Basic Attack).
  • If a Basic Attack takes place on the same server tick as the existing DoT damage would have hit (same 1/16s), there is a random chance that 2 ticks of damage per stack will be dealt on this server tick, because of a programming race condition. If the DoT hits before the effects of the Basic Attack, then because the Basic Attack applies the DoT per stack on-hit, a tick of damage is dealt for each old stack value and then for each new stack value, simultaeously. Ithe Basic Attack happens first, the on-hit damage is dealt for that stack as usual, but restarting the DoT timer prevents the DoT tick that was scheduled to hit on the same tick. In general behaviors which hit on the same server tick do not resolve in a predictable, consistent way, and because Blaze's Attack Speed (1) is divisible by the DoT tick rate (.5), this type of unpredictability about how much damage will be dealt is common for Blaze with this Talent (baseline has a chance of happening on every other Basic Attack). Note that the active on Adrenaline Stimpack gives 2 Attack Speed which makes this random collision possible on every DoT tick, so long as the passive for high Health is not also in effect (or external Attack Speed modifiers).

Builds and guides[]

Icy Veins Blaze Guide

Blaze Community Build Guides @ HeroesFire

Blaze Community Build Guides @ Heroes Hearth

Skins[]

Blaze Skins
 
Rare Veteran Firebat
Backstory: Cpl. Miles "Blaze" Lewis has always been drawn to the flame, but it wasn't until he joined up with Raynor's Raiders that he put his pyromania to good use. He's seen his fair share of battles since then, and has never failed to bring the heat.
Blaze Veteran Firebat.jpg
Gem.png750 / Money.png10,000
Veteran Firebat
Blaze Dominion.jpg
Free
Dominion
Blaze Smokin'.jpg
Free
Smokin'
Blaze Hazardous.jpg
Gem.png120 / Shard.png75
Hazardous
Blaze Veteran.jpg
Gem.png120 / Shard.png75
Veteran
Epic Fel Reaver
Backstory: After much experimentation, mo'arg engineers have succeeded in miniaturizing the fel reaver's design and fusing it with a captive sentient soul. The results are quite promising.
Features: Altered voice-over.
Notes: This skin theme is part of a shared theme of other universes merging into Warcraft skins.
Blaze Fel Reaver.jpg
Gem.png250 / Shard.png300
Blaze Fel Reaver Infernal.jpg
Gem.png250 / Shard.png300
Infernal
Blaze Fel Reaver Smoldering.jpg
Gem.png250 / Shard.png300
Smoldering
Blaze Fel Reaver Coldfire.jpg
Gem.png250 / Shard.png300
Coldfire
Blaze Fel Reaver Abominable.jpg
Gem.png250 / Shard.png300
Abominable

Blaze Fel Reaver Galvanic.jpg
Gem.png375 / Shard.png450
CraftWarsGalvanic
Legendary Firestorm
Backstory: Viper hunted him down. Slaughtered his brothers-in-arms. Now they're taken the one thing he truly loves in this world - his only daugther. The Firestorm is coming, and no snake will be spared the flame.
Features: Altered voice-over, themed animations.
Notes: This skin theme is part of a shared theme of Viper organization skins.
Blaze Firestorm.jpg
Gem.png600 / Shard.png1,200
Blaze Firestorm Red Hot.jpg
Gem.png600 / Shard.png1,200
Red Hot
Blaze Firestorm Atomic.jpg
Gem.png600 / Shard.png1,200
Atomic

Portraits[]

Blaze Portraits
 
Blaze Emblem Portrait.png
Blaze Emblem
Gem.png75 / Shard.png40
Blaze Hero Portrait.png
Blaze Hero
Blaze Mastery Portrait.png
Blaze Mastery
Carbot Blaze Portrait.png
Carbot Blaze
Gem.png120 / Shard.png75
Firestorm Blaze Portrait.png
Firestorm Blaze
Gem.png75 / Shard.png40

Sprays[]

Blaze Sprays
 
Carbot Blaze Spray.png
Carbot Blaze
Gem.png120 / Shard.png75
Hot Bath Spray.gif
Hot Bath
Gem.png250 / Shard.png300
Light It Up! Spray.png
Light It Up!
Gem.png75 / Shard.png40
Máscara de Blaze Spray.gif
Nexomania Máscara de Blaze
Gem.png120 / Shard.png75
Sticker Blaze Spray.png
Sticker Blaze
Gem.png75 / Shard.png40

Emojis[]

Blaze Pack 1 Emoji Blaze Pack 1 Blaze Happy.png Blaze Pack 2 Emoji Blaze Pack 2 Blaze Angry.png
Emoji Name Shortcut Emoji Name Shortcut
Emoji Blaze Pack 1 Blaze Happy.png Blaze Happy :blazehappy:
:blazhappy:
Emoji Blaze Pack 2 Blaze Angry.png Blaze Angry :blazeangry:
:blazangry:
Emoji Blaze Pack 1 Blaze ROFL.png Blaze ROFL :blazelol:
:blazerofl:
:blazlol:
:blazrofl:
Emoji Blaze Pack 2 Blaze Cool.png Blaze Cool :blazecool:
:blazcool:
Emoji Blaze Pack 1 Blaze Sad.png Blaze Sad :blazesad:
:blazsad:
Emoji Blaze Pack 2 Blaze Oops.png Blaze Embarrassed :blazeoops:
:blazeembarrassed:
:blazoops:
:blazembarrassed:
Emoji Blaze Pack 1 Blaze Silly.png Blaze Silly :blazesilly:
:blazsilly:
Emoji Blaze Pack 2 Blaze Love.png Blaze in Love :blazelove:
:blazeinlove:
:blazlove:
:blazinlove:
Emoji Blaze Pack 1 Blaze Meh.png Blaze Speechless :blazemeh:
:blazespeechless:
:blazmeh:
:blazspeechless:
Emoji Blaze Pack 2 Blaze Surprised.png Blaze Surprised :blazewow:
:blazesurprised:
:blazwow:
:blazsurprised:

Quotes[]

Main article: Blaze/Quotes


Trivia[]

  • The Firebat was shown at the Heroes of the Storm Character Design Panel during BlizzCon 2015 as a possible candidate for inclusion.[5]
    • Firebats made their debut in the original StarCraft (March 1998). Blaze was added to StarCraft II's Co-op Missions mode as an heroic outlaw for Tychus Findlay in 2018.
  • Blaze's teaser video, "Need a Light?" was produced by Rocket Jump, a hybrid studio/production company led by Freddie Wong.[6]
  • Blaze is voiced by Kevin Michael Richardson.
  • Blaze is the first ranged tank hero in the game, the second being Mei.
  • Blaze's "Dominion" skin has the coloration and symbols of the Terran Dominion.
  • Blaze's "Smokin'" skin references the character of Trevor "Smokin' Joe" Jacobs from the short story Stealing Thunder. The symbol he has on his shoulders and bunker is the symbol of the Kel-Morian Combine.
    • This character and skin are likely a reference to Blizzard Entertainment artist Trevor Jacobs, as some other characters from the story share names with Blizzard employees.
  • Blaze's rank of corporal reflects the rank of firebat units in the first StarCraft.
  • Blaze is the only StarCraft Tank hero in the game.
  • The Jet Propulsion ability may be a reference to the fact that the early CMC-230 XF firebat suits during the Guild Wars were outfitted with jetpacks, but due to reliability issues the design was scrapped.
  • The Bunker Drop brings down a bunker, a terran defensive structure that allows infantry to take cover within it.
  • The three "stimpack" abilities in the level 1 tier of abilities references the stimpack ability in StarCraft and StarCraft II, a chemical cocktail that served as a potent combat stimulant at the risk of harming the soldier. Firebats could use stimpacks in the first StarCraft and in StarCraft II's Co-op Missions.
  • Incinerator Gauntlets and Juggernaut Plating talents reference two of the upgrades firebats can gain in the StarCraft II: Wings of Liberty campaign and in Co-op Missions.
  • Fortified Bunker is an upgrade for the bunker in the campaign of Wings of Liberty and as an unlockable upgrade for Jim Raynor in Co-op Missions.

Gallery[]

General[]

Concept Art[]

Abilities[]

Videos[]

References[]

External links[]


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