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Battlegrounds

Different battlegrounds of Heroes of the Storm

Battlegrounds, or maps, are where the Heroes do battle and matches are fought. Each battleground has a different layout as well as unique features. Completing these special objectives can give your team massive advantages, though these advantages and the means of obtaining them are different on each battleground.

Features[ | ]

While each map differs substantially in its layout, all battlegrounds have some basic features in common. At the far left and right of each battleground lie the bases of Team Order (blue) and Team Chaos (red), respectively. Reaching out from these two bases are several lanes, running the length of the battleground and serving as conduits for Minions and Heroes to assault the enemy. Between lanes are dotted special secondary objectives, including Watchtowers and Mercenary camps, as well as special objectives unique to each battleground.

Structures[ | ]

Towns-not-towers

Arthas and Illidan attempt to assault an enemy Fort.

Main article: Structures

Structures are fortified positions placed along the lanes in the battlegrounds. Each team has one or two Forts in each lane, with one (if there are 2 total) in their main base, home to the team's Core. Each Fort contains its own Towers, Castle, Healing Fountain, and strong Gates that prevent enemies from marching through them.

Forts represent the main form of progression within a match, with the destruction of enemy Forts and Structures serving to remove enemy defenses, allowing for unrestricted movement across the battlefield, denying vision, providing experience, and ultimately opening up access to the enemy Core, allowing the team to win the match.

At the center of its main base, each team has a Core. The destruction of the enemy Core is the ultimate objective of each game, immediately winning the match.

Lanes[ | ]

Chen with Fire Chen 1

Chen fighting some Minions in a lane

Main article: Lane

Each battleground features 2 or 3 lanes, serving to connect the two bases. These lanes serve as conduits along which Minions progress, and on which each team's Forts are placed. The lanes are the main location for battle in each battleground, especially in the earlier game.

Maintaining control of lanes and dividing players and attention among each lane is key to the strategy of Heroes of the Storm. Each battleground requires a different approach, and various strategies are possible for each, determined by team composition and player preference, as well as the actions of the opposition.

Objectives[ | ]

Warhead Nuke 01

The Objective on Warhead Junction: Launching Nukes

Main article: Objective

Although all battlegrounds of Heroes of the Storm have the same overall goal of destroying the enemy Core, a specific and unique objective will help with the goal of destruction. Objectives might be collecting doubloons to bribe a ghostly pirate or capturing tributes to curse enemies. Often, play on the map revolves around the appearance of these objectives alongside the usual side objectives, and they are usually devastating in effect. Teamfights are usually forced during those objectives as it is likely that you will meet the enemy team while going for the same objective.

Mercenary camps[ | ]

Main article: Mercenary camp

Mercenary camps exist between the lanes, similar to jungle camps in other MOBAs. When defeated, they grant Mercenaries that aid your team's Minion wave, pushing against enemy forts. Mercenary camps also provide bonus experience when they're defeated.

Core Abilities[ | ]

Each battleground has its own unique themed Core Ability, which helps your team defend the Core from enemy Heroes by dealing Percent based damage and applying strong debuffs.

Battlegrounds[ | ]

Name Objective Lanes Symmetry Announcer Realm Release Date
Invade enemy territory, free allied prisoners, call in the cavalry, and claim this three-lane Battleground for your General—but watch out for those treacherous mud pits! 3 Central Drek'Thar & Vanndar Stormpike Azeroth 2018-06-12
Two Immortals fight each other until Heroes intervene. The team that manages to defeat the opposing Immortal first allows their Immortal to joins its team in-lane to help push. The Immortal will push the enemy lane that has the least structural damage done in it. 2 Central Beleth & Ilarian Sanctuary 2015-07-21
Heroes can collect doubloons that they can bring to the pirate lord, Blackheart, on the map. When a team brings him enough treasure, Blackheart commands his ghost ship to fire on the enemy team's towers. Heroes gather doubloons from attacking treasure chests that spawn periodically and killing cursed creep camps in the jungle. If a hero dies while holding coins, they drop all the coins they've collected, which can be picked up by allies or enemies. 3 Vertical Blackheart Mistharbor 2014-03-13
Capture both beacons when they activate to store Zerg in your Holding Cell. Once a team's Holding Cell is full, it can be unleashed on the enemy team in multiple Zerg Waves. 2 Central Adjutant & Dr. Cook Koprulu Sector 2016-09-13
Cursed Hollow is a haunted forest where the Raven Lord demands tribute. Tributes spawn periodically and can be captured by either team. If a team secures three tributes, they bestow a curse on the enemy team for a time. Cursed minions have 1 hit point, and cursed Structures cannot fire. 3 Central Raven Lord Raven Court 2014-03-13
The Dragon Shire contains the Obelisk of the Sun and the Obelisk of the Moon, both of which can be captured. Once both Obelisks are captured by one team, a Hero from that team can approach the Dragon Altar, which will turn them into the Dragon Knight, a powerful Vehicle that does extra damage to Structures. 3 Vertical Lady of Thorns King's Crest 2014-03-13
Players must wait for a seed to grow in one of various places throughout the large jungle, fighting off neutral Shamblers and channeling to collect it. The first team to collect three summons a Garden Terror in each lane, which disables Structure it attacks. 3 Central Queen Nightshade King's Crest 2014-07-23
This 2-lane map features a payload that periodically spawns in the center. Teams work to escort the payload to their drop-in point, which unleashes a barrage at the enemy's Structures once it reaches its destination. Standing near the payload moves it along your team's path, but if even a single enemy is nearby, it will be contested and will not move. 2 Central Athena Overwatch 2017-04-25
On this 2-lane map, players must periodically enter the mines beneath the map via 4 entrances at the 4 cardinal points. In the mines, both teams fight to kill groups of undead and collect their skulls. Once all skulls have been collected, both teams summon a Grave Golem of size and strength proportional to the number of collected skulls. These Grave Golems then push down their lane, demolishing all in their path until defeated. The Golems emerge in alternating lanes. 2 Vertical (Ground),
Horizontal (Mines)
Grave Keeper Raven Court 2014-03-13
Three shrines will periodically gather power. Teams can unleash this power by activating a shrine, defeating its Skeletal Defenders, and summoning a devastating Punisher to fight for them. These powerful bosses will spawn with one of three deadly affixes—Arcane, Frozen, or Mortar— and will hunt down nearby enemy Heroes as well as pushing the lane closest to their shrine. 3 Vertical Beleth & Ilarian Sanctuary 2015-08-18
The objective of the map resides within the Temples located at the top, middle, and bottom of the map. Periodically, one or two of these Temples will activate. Once activated, players can attempt to control the Temples by standing within the grounds and harnessing the Temple's lasers to attack the enemy Structures. While a team is controlling the point, the Temple will release its Sky Temple Guardians to defend the grounds, which consist of five neutral monsters. Once the Temple is depleted and the Guardians destroyed it will fire 5 rapid lasers at the enemy's buildings before deactivating. 3 Vertical Ka Luxoria 2015-01-13
The Spider Queen Neithis demands gems, which drop off of dead enemy spider Minions and Heroes. If a team collects enough gems, Webweavers will be summoned which will then walk down the lane besieging Structures and enemies until they are killed. 3 Vertical Neithis Luxoria 2015-03-24
Cores are protected by barriers that cannot be destroyed by Heroes. Teams must clash to activate the Altars that rise within the town. Once an aAtar is claimed, each of the capturing team's Bell Towers will fire on the opposing core. Six Bell Towers in total guard this battleground. Upon destruction, a Bell Tower will turn against its former allies, each adding one more payload to the explosive volley that will fire when an Altar is captured. 3 Vertical Grave Keeper & Raven Lord Raven Court 2015-11-24
The Foundry is a snowy, sprawling three-lane control battleground featuring three Overwatch-style capture points, moving conveyor belts, and a giant two-seater mech, the Triglav Protector. 3 Vertical Katya Volskaya Overwatch 2017-09-26
Collect Warheads as they periodically spawn in order to activate a Nuke. Launch the Nukes to destroy the enemy team's Structures. 3 Vertical Adjutant Koprulu Sector 2016-09-27

External links[ | ]

Battlegrounds
 
In Rotation_ Alterac PassBattlefield of EternityBlackheart's BayBraxis HoldoutCursed HollowDragon ShireGarden of TerrorHanamura TempleInfernal ShrinesSky TempleTomb of the Spider QueenTowers of DoomVolskaya FoundryWarhead Junction
Custom Mode Only_ Haunted MinesLost Cavern
Removed_ Hanamura
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