|Base Health (Camp)||2300|
|Base Damage (Camp)||75|
|Base Health (Captured)||1400|
|Base Damage (Captured)||50|
|Capture XP||240 XP (+10XP per minute);|
|Spawns after||1:00 minutes|
|Respawn delay||3:00 minutes|
Spawning in groups of 3, these hovering exoskeletons have a long ranged attack and are able to attack structures outside of their attack ranges. Much like Siege Giants, Assault Trooper are able to attack structures outside of their attack ranges. Assault Trooper boast a faster attack speed but lack splash damage for clearing minion waves. Compared to Siege Giants on a camp-to-camp basis, Assault Trooper are significantly less effective in the early game but have more structure DPS in the late game. Statistically, the assault camp units are reskinned Khazra.
Because the Assault units go into the top lane, they are most effective when the objective is in the middle or bottom lanes, as then they require players to travel the farthest to clear the camp and return to the objective.