Template:Undoc-x/doc

This template is used for advanced listing undocumented properties of abilities and talents.

Prefer multiline versions and remove unused parameters for clarity and ease of editing.

Use minimum precision of 2 for numerical values, higher if available.

Basic parameters
Inline:

Multiline version suitable for data pages:

Full list of parameters
Multiline version suitable for data pages:

Type
Define the type of the effect. Separate different effects with "," and effects with different scaling or target groups with "/"
 * [None]
 * Physical Damage
 * Effects that deal a separate instance of Physical Damage


 * Spell Damage
 * Effects that deal a separate instance of Spell Damage


 * Healing
 * Effects that restore Health


 * Shield
 * Effects that grant Shields


 * Mana / Mana restoration
 * Effect grants Mana


 * Resource
 * Ability grants a non-Mana resource


 * Bonus damage/healing/shield/Health/regeneration/etc.
 * Effect increases the damage/healing/shield/etc. value of the ability by flat or %-based amount


 * Summon
 * Effects that summon units


 * Movement: Dash
 * Movement Ability that cannot go over terrain
 * Define range and speed


 * Movement: Launch
 * Movement Ability that can go over terrain
 * Define range and speed


 * Movement: Teleport
 * Movement Ability that instantly moves to end location
 * Define range


 * Crowd control
 * Effects that Blind, Knockback, Daze, Displacement, Root, Stun (Sleep), Silence (Polymorph, Taunt, Mind Control) or Slow


 * Status effect
 * Effect applies a non-CC status effect, (e.g. Unstoppable, Invulnerable, Stasis, Movement Speed, Attack Speed/Slow)


 * Offensive damage modifier
 * Effects that affect damage output of a unit or Ability
 * Add note on stacking


 * Defensive damage modifier
 * Effects that affect damage taken by a unit
 * Add note on stacking


 * Healing dealt modifier
 * Effects that affect healing output of a unit or Ability
 * Add note on stacking


 * Healing received modifier
 * Effects that affect healing received by a unit
 * Add note on stacking


 * Buff
 * Positive status effects without a better classification


 * Debuff
 * Negative status effects without a better classification

Scaling
Scaling defines if/how much the effects value increases every level up. Separate effects with different scaling with "/".
 * Numerical: e.g. 4.00%
 * No scaling: -
 * Target group or effect can be specified in parentheses, eg. 4.00% (damage) / - (Health)
 * Omit if Ability does not deal damage, heal or Shield

Affects
Target group(s) of the effect. Separate target groups of the same effect with "," and of different effects with "/".
 * Self
 * Allies (self excluded) / Enemies / All units / Non-[category]
 * Heroes (=Allied Heroes/Enemy Heroes/Heroes/Non-Heroes)
 * Minions
 * Mercenaries
 * "Enemies" refers to both neutral mercenaries in a camp and captured, laning enemy Mercenaries
 * "Neutral" specifically refers to Mercenaries in a camp
 * "Allied" refers to allied captured, laning Mercenaries
 * Summons
 * Can be specified to affect certain Summons)
 * Structures


 * Monsters
 * Ability (if e.g. a Talent increases a single Ability's damage)

Targeting
Targeting mechanic of the ability.
 * Automatic
 * Ability chooses targets by itself


 * Cursor tracking
 * Ability follows the user's cursor during the cast


 * No target
 * Ability does not require targeting


 * Point target
 * Ability targets a point


 * Unit target
 * Ability targets a unit


 * Vector targeting
 * 2-step target mechanic, where user defines the initial point and the direction

Properties
Additional effects of the ability.
 * Area of Effect
 * Effects that are applied in an area
 * Define area shape and size


 * Armor / Physical Armor / Spell Armor
 * Type: Defensive damage modifier
 * Attack modifier
 * On-hit Basic Attack effect
 * Trigger group can be defined in parentheses


 * Attack Slow
 * Type: Status effect
 * Add note on stacking


 * Attack Speed
 * Type: Status effect
 * Add note on stacking


 * Block / Spell Block
 * Type: Defensive damage modifier
 * Props: Physical Armor / Spell Armor


 * Channeled cast (mobile/stationary)
 * Abilities with channeled windup


 * Clamping
 * Targeting: Point target


 * Damage over Time
 * Type: Spell Damage
 * Define tickrate


 * Displacement
 * Type: Crowd control
 * Define duration and speed
 * Add Daze tag, if applicable


 * Heal over Time
 * Type: Healing
 * Define tickrate


 * Knockback
 * Type: Crowd control
 * Implies Daze
 * Define duration and speed


 * Lifesteal
 * Type: Healing
 * Scaling: "-"


 * Movement Speed
 * Type: Status effect


 * Percent Damage
 * Type: Spell Damage
 * Scaling: -


 * Root
 * Type: Crowd control


 * Revealed
 * Type: Status effect


 * Self-castable
 * Skillshot
 * Use Area of effect if the effect pierces an indefinite number of targets
 * Define hitbox, missile speed


 * Slow
 * Type: Crowd control


 * Spell Power
 * Type: Offensive damage modifier, Healing dealt modifier


 * Splash
 * Type: Physical / Spell Damage
 * Implies Area of Effect
 * Define shape and size


 * Stasis
 * Type: Status effect


 * Stationary / Mobile / Waygate / Weak Channel
 * Define channel time if not mentioned in description


 * Stun
 * Type: Status effect


 * Time Stop
 * Type: Status effect


 * Unkillable
 * Type: Status effect


 * Unstoppable
 * Type: Status effect


 * Untargetable by X

Cast Time
Duration of the Ability's cast animation.
 * Instant (Ability has no windup or backswing)
 * Numerical (in seconds) (does not include initial delay from Abilities)
 * 0 + 0.125 seconds (windup + backswing duration)
 * Use "(ch)" to indicate channeled windup, and "CH" an (indefinite) channel time: 0.125 (ch) + CH + 0

Range
The (maximum) cast range of the Ability.
 * Global
 * Numerical (offset to target point/unit, use radius for hero- or target point-centered AoEs)

AoE
Define shape of an area
 * Equilateral Triangle
 * Square
 * Rectangle
 * Circle
 * Radial
 * Cone-shaped abilities


 * Custom
 * Describe in notes-section

Radius
Radius of a circular or radial AoE, splash or hitbox
 * Numerical: eg. "5.0"

Width/Height
Width and/or height of target area.
 * Numerical

Arc
Arc of radial AoE, splash or hitbox
 * Numerical: eg. "45 degrees"

Hitbox
Target search area of moving AoE or skillshot
 * [Width] x [Heigth]

Tickrate
How many times the effect triggers (on average) in a second.
 * [tickrate] per second (x[maximum ticks])
 * Additional property: Value per tick, if not specified in description

Missile

 * Numerical (initial, maximum, acceleration)