Infernal Shrines


 * Demonic corruption threatens the Gardens of Hope. Called forth by the Shrines, Punishers prowl the battlefield, terrifying creatures that live to destroy heroes. Defeat the Shrines' Guardians before your enemies do, and the next Punisher will fight for you; fail, and face the demon's wrath. 

Infernal Shrines is a three-lane Diablo-themed Battleground featuring three shrines that will periodically gather power. Teams can unleash this power by activating a shrine, defeating its guardians, and summoning a devastating Punisher to fight for them. These powerful bosses will spawn with one of three deadly affixes — Arcane, Frozen, or Mortar — and will hunt down nearby enemy Heroes as well as pushing the lane closest to their shrine.

The first Battleground objective event will activate 3 minutes into the match, following a 30-second warning.

Map layout
The "Infernal Shrines" battleground has three lanes with one shrine in the middle of each lane.



Mercenary Camps
There are five Mercenary camps to be recruited in this battleground. Mercenaries are enabled during the Primary Objectives.

Core Ability: Frozen Orbs

 * Every 12 seconds, the Core will spawn 2 volleys of Frozen Orbs that explode, dealing 5% maximum Health as damage and Rooting enemy Heroes hit for 1.5 seconds.

Activate the Shrines

 * The Infernal Shrines periodically gather power. The location of the first Shrine will appear on the Minimap 30 seconds after the game begins, and subsequent indicators will appear 30 seconds after a Punisher is defeated. The first Shrine activates 3:00 minutes into the match, following a 30-second warning.
 * 99.9915% of the time, a shrine's location will be different from the previous one. Otherwise (0.0085% chance), it will be the same as the previous one. Punisher type can never repeat twice in a row.
 * Hover the cursor over a Shrine indicator on the Minimap to display whether it will be a Mortar, Frost, or Arcane Shrine. You can also tell which Punisher will spawn by the color of the shrine. Purple is Arcane, orange is Mortar, and blue is Frozen.
 * Activate them and prepare for a fight.

Defeat Guardians

 * Periodically the shrines gather magical energy. When a hero activates it, Skeletal Defenders appear.
 * The Skeletal Defenders spawn in 0.15 second intervals until 10 monsters exist. From that point, a 5-second timer starts, which triggers another Skeletal Defender spawn.
 * The first team to kill 40 of them will summon a Punisher for their team.

Beware the Punisher

 * Punishers will go after enemy heroes first, using everything in their arsenal to wreak havoc. Use your Punisher to push against the enemy, either by joining it in battle against other heroes or by letting it buy you time to take out enemy fortifications.
 * There are three kinds of Punisher that can emerge from a shrine:
 * Arcane – The Punisher summons beams of arcane energy which rotate in a circular motion, and deal massive damage to enemy targets they pass through.
 * Frozen – The Punisher calls forth frigid ice shards, which explode after a short delay, dealing damage and rooting enemies in place for a short time. When Frozen explosions damage an enemy Structure, they are disabled for 3 seconds
 * Mortar – The Punisher launches a stream of firebombs high into the air, which explode and deal damage to any enemies they strike upon landing.
 * Hover the cursor over a Shrine indicator on the Minimap to display whether it will be a Mortar, Frost, or Arcane Shrine.
 * The location of the subsequent Shrine will appear on the Minimap 30 seconds after a Punisher is defeated.

Trivia

 * Clicking on the weapon rack in Heaven's mid-lane base five times causes it to drop The Butcher's cleaver. If a player does this, a treasure goblin will appear at the end of the match to steal treasure from the defeated team's core.
 * The map's loading screen splash art depicts Stars and Stripes Raynor, Johanna, Kharazim, Arthas, Sylvanas, Leoric, and Azmodan.