Draft

How you pick your hero in a Draft Game follows different rules from Quick Matches. Instead of just selecting your favorite hero and clicking "Ready", both teams go through a selection process called a Draft. In Draft Mode, teams take turns in picking Heroes, trying to build a solid composition of your own that can beat the enemy - all the while they are trying to do the same!

Picking Heroes
During draft, only the Heroes that you own will be available to you, and no purchases are allowed after a match has been found. Once a player on either team locks in a Hero, no one else can select or play as that Hero during that game. This is also why you must own at least 16 heroes in order to play draft modes, as with 15 or fewer, it would otherwise be possible snap up all of the heroes you own before you’ve even had a chance to pick.

When it's your turn to pick, you’ll have 30 seconds to lock in your Hero selection. If the timer runs out before you’ve made a decision, your currently highlighted Hero will be automatically locked in. However, if your highlighted Hero is unselectable, the draft will end and you will be penalized and marked as "leaver", so make sure to lock your Hero in time! Similarly, if any player quits during Draft Mode, the game will be cancelled.

Banning Heroes
Before any Heroes have been picked, both teams' captains have a chance to ban a Hero, making it unselectable by both teams in that match. Throughout the draft, teams can ban total of three Heroes each, without any duplicates allowed. The player with the highest Matchmaking Rating in the team is chosen as the team's captain.

You will have 60 seconds to make your first ban, and 30 seconds each for the remaining bans. Missing a ban will not result in any penalties, but it is a missed opportunity.

Draft Order
At the beginning of draft The Battleground on which players will be brawling will appear at the top center of the screen. A coin flip then decides which team goes first in to the draft.


 * 1) Starting from first team, teams alternate to ban 2 Heroes each.
 * 2) First team picks 1 Hero
 * 3) Second team picks 2 Heroes
 * 4) First team picks 2 Heroes
 * 5) Second team bans 1 Hero
 * 6) First team bans 1 Hero
 * 7) Second team picks 2 Heroes
 * 8) First team picks their last 2 Heroes
 * 9) Second team picks their last Hero

After the draft completes the match begins

Tips to drafting
Learning how to draft effectively is a big part of winning matches. Things that should be addressed during the Draft are:
 * The Meta: One of the most important elements in drafting is knowing which Heroes and team compositions are popular and strong in the current meta. Watching competitive play and/or looking at competitive tier lists should give you a decent grasp on what Heroes are currently popular. This should be a good enough base to start with to improving your drafts.
 * Drafting for the Map: All maps play differently, making certain Heroes stronger than others. Heroes with globals or waveclear, for example, are incredibly effective on specific maps.
 * Communication: Enemies won't be able to see your chat messages in Draft Mode, so you'll want to communicate closely with your allies in order to build an effective team composition. Teams that communicate well during the drafting phase and successfully balance team composition against what heroes each player is comfortable with generally do better than teams that have no coordination whatsoever. Talk to your teammates, tell them which heroes you're familiar with, and watch what the other team is doing.
 * Bans: Your goal with bans is to prevent the enemy team from getting Heroes that are generally strong or good against your team.
 * First Picks: Your first picks should be Heroes that are generally strong in the current meta and/or Heroes that are versatile and hard to counter-pick, as the opponent still has many opportunities left to do so.
 * Middle Picks: If you’re in the middle picks of the draft, that means your main job should be to figure out what role you will need to play for your team. Understanding what your team needs is another aspect that comes from consistent play and observation. You should take note if your team is missing out on a tank, or a healer, and try to fill that void to the best of your ability. If you see that your team needs a healer and your teammates have already drafted an Tracer, it might be better for you to pick Malfurion or Uther over an Ana.
 * Last Picks: Certain Heroes, like Illidan are very polarizing designs, as they may be an unstoppable menace, if the enemy has no one that can deal with you, but when they do, they can very easily maek you feel useless. Last couple of picks are good for picking such Heroes, as there are fewer opportunities for your opponents to counter them.
 * Counter Pick: There is an aspect to drafts that is known as counter picking. This is when a player decides to play as a hero whose skills specifically work against a strategy or advantage that the enemy team is trying to develop. A good example of a counter pick is to choose Chromie when the enemy team picks up a Sgt. Hammer. Chromies abilites will outrange Hammers attack range. Counter picks vary in effectiveness. Sometimes a counter pick in a draft absolutely destroys the enemy team, but other times it only serves to make your team a little less effective in the synergy department.