Triglav Protector

The Triglav Protector is a vehicle on the Volskaya Foundry battleground. It utilizes a crew of two (one pilot, one gunner). Its loadout includes a gatling cannon, a laser, and rockets. It also has the ability to charge and generate a shield.

Background
Volskaya Industries is a Russian company involved in production, and is Russia's premier anti- security force. After discovering her factories and the surrounding city are in danger of being invaded by beings from other worlds, Katya Volskaya immediately began to work on a new mech series - the Triglav Protector - to defend her homeland from the denizen of the Nexus.

Gameplay
Throughout the match a Control Point will activate at one of three locations, beginning in a neutral capture state. Once a player stands on the control point without any enemies, they gain control progress for their team at a steady rate. When a team's victory progress hits 100%, they win the event. The control point deactivates and a two-person Triglav Protector spawns on the point for the winning team after a short delay. Players can then initiate a Stationary channel to enter the Protector. This channel is not interrupted by taking damage, but can be interrupted with hard crowd control, like Stuns.

Uniquely, it's controlled by two players, the first serving as a pilot, and the second serving as a gunner. If both the Pilot and Gunner seats are occupied, it will gain 10 Armor and 25% increased damage.

The pilot controls movement and can Charge at a target enemy, fire a Rocket Fist that knocks back a hero or disables a structure, and activate a Shield Emitter that grants the mech Armor and grants a shield to nearby allies. The gunner has an array of offensive abilities, including a Particle Cannon that charges in range, a Gatling Cannon that fires bullets at the cursor location, and a Scorching Laser that slices the terrain in a line then detonates for heavy damage. Additionally, Triglav Protector's basic attacks deal 50% bonus damage to Structures.

One interesting part of this objective is that damage will NOT prevent players from entering the mech, only hard CC like a stun or a fear. A player can leave the Triglav Protector (from either seat) using the trait key (default: "D"). If the pilot leaves the Protector, it cannot move but will not disappear until the timer or health bar depletes.

Scaling
Triglav Protector's stats are determined by how many minutes has passed in the game when it is summoned. Every minute, starting at 1:00 until 60:00, the damage of its Basic Attacks and Abilities, maximum Health as well as duration are increased by a flat amount. Additionally, its Health and Basic Attack damage scaling ramp up by additive 50% after every 5 minutes, last ramping instance taking place at 21:00.

Trivia

 * Triglav is the name of the highest mountain in Slovenia and of the Slavic deity. The word can be translated as the "one with three heads".
 * Players could originally swap between the pilot and gunner roles on a short cooldown. This was removed due to players using both sets of abilities with only one Hero in the vehicle, subverting the intended two-player mechanic.