Template:Talent tree

{| class="wikitable" width="100%" ! Level !! Talents
 * style="font-size:150%;text-align:center;" width="8%" | 1
 * style="font-size:150%;text-align:center;" | 4
 * style="font-size:150%;text-align:center;" | 4
 * style="font-size:150%;text-align:center;" | 4
 * style="font-size:150%;text-align:center;" | 4


 * style="font-size:150%;text-align:center;" | 7
 * style="font-size:150%;text-align:center;" | 10
 * style="font-size:150%;text-align:center;" | 10
 * style="font-size:150%;text-align:center;" | 10
 * style="font-size:150%;text-align:center;" | 10


 * style="font-size:150%;text-align:center;" | 13
 * style="font-size:150%;text-align:center;" | 16
 * style="font-size:150%;text-align:center;" | 16
 * style="font-size:150%;text-align:center;" | 16
 * style="font-size:150%;text-align:center;" | 16


 * style="font-size:150%;text-align:center;" | 20
 * }
 * }
 * }

Usage
Use Talent tree for creating a table of a hero's talents. Each element has a name, icon, and effect. The talent tree currently supports up to 6 talents per level.

Parameters
Each parameter begins with level(n)talent(m), where n is the level the talent is earned at and m is the position of the talent on the tree. For example, Stiches's "Rapid Regeneration" talent would be level1talent2.
 * level(n)talent(m)_name : The name of the talent, e.g. Rapid Regeneration
 * level(n)talent(m)_icon : The talent's icon as ., e.g. TestAbilityIcon.png
 * level(n)talent(m)_effect : The effect the talent has when acquired, e.g. +250 Health