Patch 0.6.5.32455

Patch 0.6.5.32455 is a patch released during the start of the last phase of Heroes of the Storm 's Technical Alpha, made available on October 7, 2014.

General

 * Double XP Week
 * For one week following today’s patch, games played in any matchmaking mode (Practice, Cooperative, and Versus) will award double the normal amount of experience points!


 * Diablo III: Reaper of Souls Pre-Order Bonus


 * Valla, the Demon Hunter, is now unlocked and playable for all Technical Alpha testers who previously pre-ordered the Reaper of Souls expansion for Diablo III.
 * Please Note: This promotion did not grant Technical Alpha testing access. Players that pre-ordered Reaper of Souls, but have not yet been invited into the Tech Alpha, will receive Valla once they have Heroes of the Storm access in the future.


 * All Players Have Been Moved to Their Home Battle.net Region


 * Heroes of the Storm now utilizes the friends list that is shared across all other Blizzard games.
 * As mentioned previously, all friend lists built in the previous Technical Alpha phase have been lost.
 * Friends in other Blizzard games can now communicate with Heroes players and see that they are playing Heroes of the Storm.


 * Support for Additional Regions Coming Soon
 * We’re nearly ready to expand Heroes of the Storm Technical Alpha testing in China, Korea, and Taiwan, and will soon bring servers online in those regions.
 * Once the patch becomes available in China, Korea, and Taiwan, invited players from those regions will be able to make real-money purchases using the Heroes in-game Shop.
 * Additionally, the Heroes of the Storm Technical Alpha game client will soon feature full audio and text translations for the following languages:
 * Korean
 * Simplified Chinese
 * Traditional Chinese

New Heroes

 * Anub’arak and Azmodan have been added to Heroes of the Storm and are now available for play! Read on for a brief overview of each new Hero’s Abilities.

Anub'arak

 * Abilities:
 * Impale (Q)
 * Shoot a line of spikes that damages and stuns enemies.
 * Harden Carapace (W)
 * Gain a Shield.
 * Burrow Charge (E)
 * Burrow underground and charge in a direction.
 * Trait:
 * Scarab Host (D)
 * Spawn a Beetle whenever an Ability is cast.


 * Heroic Abilities:
 * Locust Swarm (R)
 * Spawn a swarm of Locusts that damage enemies and heal you.
 * Web Blast (R)
 * Wraps an enemy in webbing. Enemies can attack the webbing to break their ally free.


 * Check out Anub'arak’s Hero Week blog for much more information on this vengeful new Warrior Hero.

Azmodan

 * Abilities:
 * Globe of Annihilation (Q)
 * Launch a long-range orb of destruction that deals area damage.
 * Summon Demon Warrior (W)
 * Summon a Demon Warrior.
 * All Shall Burn (E)
 * Channel a death beam on an enemy.
 * Trait:
 * General of Hell (D)
 * Azmodan summons a Demon Lieutenant to assist Minions, Mercenaries, and Summons.
 * Heroic Abilities:
 * Demonic Invasion (R)
 * Summons a rain of Demonic Grunts dealing damage on impact.
 * Black Pool (R)
 * Creates a pool that empowers Azmodan and his army.

User Interface

 * Custom Games
 * Early implementation for Custom Games mode has been re-enabled, and can be accessed from the Play screen.
 * Click “Change Mode” on the Play screen, select Custom, and then choose a Battleground to open a Custom Game lobby.
 * Up to 10 player slots, and two observer slots, can be filled by human players. Click the plus icons to invite players to join the Custom Game lobby.
 * A.I. players can be added to fill empty player slots by pressing the Fill A.I. button on the right side of the lobby screen.
 * As the Lobby Host, click the wrench icon below an allied player’s Hero model, or right click an enemy player’s portrait on the right, to access a variety of options for that player.
 * These options include: Swap Team, Kick from Lobby, Set A.I. difficulty, and Promote to Host.
 * The lobby host can click Start Game to begin the match on the selected Battleground once all players have pressed the Ready button.
 * Please note that even though Custom Games have been re-enabled, this feature is not final and work is ongoing. Additional improvements and polish will be added with future game updates.
 * For more details, head over to our recent blog on Custom Games, Observer UI, and Replays.


 * Observer UI
 * Initial implementation for Observer UI has been added to both Custom Games and Replays.
 * Each team’s selected Heroes, number of Forts remaining, and total Takedowns earned are displayed in the upper-right and left corners of the screen.
 * The in-game timer, Core Health, team levels, and each team’s progress toward the next level are displayed at the top-center of the screen.
 * Please note that this initial iteration of the Observer UI is not final and work is ongoing. Additional improvements and polish will be added with future game updates.
 * For more details, head over to our recent blog on Custom Games, Observer UI, and Replays.


 * Replay System
 * Initial implementation for the Heroes of the Storm Replay System has been added.
 * Replays can be access by clicking the Watch button, which is now enabled on the menu navigation bar at the bottom of the screen.
 * Select a Replay from the list, and then click Watch Solo in the bottom left corner of the screen to launch the Replay.
 * After launching a Replay, use the controls in the lower left corner of the screen to Pause or Resume (P), speed up (=), or slow down (-) playback. Click anywhere on the Replay Timeline (T) to navigate to that point in the Replay.
 * Once again, please note that this iteration of the Replay System is not final and work is ongoing. Additional improvements and polish will be added with future game updates.
 * For more details, head over to our recent blog on Custom Games, Observer UI, and Replays.

Art

 * Battlegrounds
 * Capturable Beacons have received updated art.
 * The Mage Knight Mercenary has received visual effect updates to match its new design.
 * Watchtowers have received updated art.
 * Additionally, Heroes can now stand on, as well as travel over, Watchtowers.


 * Heroes, Mounts, and Skins


 * Infested Tychus received massive updates, and has been re-released as the first Heroes of the Storm Legendary Skin.
 * Each of Tychus’ Basic, Heroic, and Odin-form Abilities have been “Infested” with brand new art, as well as updated models and visual effects, all inspired by the Zerg Swarm.
 * Dance, victory, and taunt animations have been added to many Heroes.
 * Many generic and Hero-specific Talents have received visual polish and clarity improvements.
 * The following Hero Abilities have received visual effect improvements:
 * Muradin’s Haymaker
 * Nova’s Holo Decoy
 * Tassadar’s Twilight Archon (Level 20 Archon Talent)
 * The following Hero Skins and Skin Variations have received visual improvements:
 * All Commander Raynor Variations
 * Gazlowe, Big Top Gazlowe, and all Variations
 * Master Muradin and all Variations
 * Nazeebo, Grimskull Nazeebo, and all Variations
 * The following Mounts and Mount Variations have received visual improvements:
 * Dire Wolf and all Variations

Sound

 * General
 * The Infested Tychus Legendary Skin has received a veritable Swarm of new sound effects and voiceover updates.
 * New music has been added which will play while navigating among Heroes of the Storm menus.

Shop

 * Please be advised that it is not currently possible to make partial payments when attempting to make real-money purchases using Battle.net Balance.


 * If a player has insufficient funds in his or her Battle.net Balance to make the desired purchase, that player will be required to load additional Balance, or use an alternate payment method.
 * For example: A Heroes player wants to buy a Bundle Pack that costs $20 USD, but only has a Battle.net Balance of $10 USD. That player cannot use those funds toward the final purchase price unless an additional $10 is loaded onto the account (for a total balance of $20,) or an alternate payment method is selected.


 * Bundle Packs
 * The Azgul’dan Azmodan and Cyb’Arak Anub’Arak Bundles have been made available in the Shop for a limited time.
 * Second Chance Bundle Week!
 * All Bundle Packs that were made available at any point during Alpha testing thus far have been re-enabled, and can once again be purchased in the Heroes Shop for one week following today’s patch.
 * Head here for complete details on all Bundles currently in the Shop.


 * Heroes
 * Anub’Arak and Azmodan have been added to the Heroes of the Storm Shop!
 * Chen’s Gold price has been reduced from 15,000 to 10,000 Gold.
 * Prices for Li Li and ETC have been reduced to $3.99 USD or 2,000 Gold.


 * Mounts
 * Wonder Billie
 * Players will receive the Wonder Billie Mount for making any real-money purchase during Alpha and Closed Beta testing.
 * Players who receive the Wonder Billie Mount will also receive an exclusive Wonder Billie portrait.
 * The Wonder Billie Mount will no longer be awarded for purchases made once Open Beta testing begins.
 * Armored War Steed
 * Available only with purchase of the Starter Bundle.
 * Battle Beast
 * Freely available to all players when using Heroes that can ride Mounts.
 * Several Heroes, such as Stitches, Diablo, (and Murky!) will now use the Battle Beast by default.
 * Golden Cyber Wolf
 * Available only with purchase of the Battle Bundle.
 * Nazeebra
 * Available only with purchase of the Nexus Bundle.
 * Nexus Charger
 * Available only to BlizzCon 2014 attendees and Virtual Ticket holders.
 * Piggy Bank
 * Available for Gold purchase only.


 * Skins
 * New Skins
 * Az’guldan Azmodan and Cyb’arak Anub’arak have been added to the Shop.
 * Legendary Skins
 * Today’s patch introduces the very first Heroes of the Storm Legendary Skin: Infested Tychus!
 * This Skin has received all new ability, sound, and voiceover effects, and has been re-released in the Shop. Head into the Shop today to check out the revamped Infested Tychus, and be sure to give him a test drive in Try Me mode.
 * Master Skins
 * New Master Skins have been added for the following seven Heroes, and more will be added in future updates:
 * Anub’arak
 * Azmodan
 * Chen
 * Gazlowe
 * Murky
 * Nazeebo
 * Sgt. Hammer

Design and Gameplay

 * General
 * Most Abilities can no longer be cast on the minimap.
 * This is to prevent issues with unintended minimap clicks.
 * Abilities with a global range, such as Nova’s Precision Strike, and Tyrande’s Sentinel, among others, can still be cast on the minimap.


 * Tutorial
 * A new Tutorial mission has been added which will introduce new players to Hero Talent selection and basic Battleground mechanics.

Battlegrounds

 * General
 * Minimap icons for the underground Grave Golem on the Haunted Mines, and neutral Garden Terrors on the Garden of Terror, no longer blink when they are in combat
 * Minion damage dealt to opposing Minions has been reduced, allowing for stronger pushes with Minions in unattended lanes


 * Garden of Terror
 * Ready text on a summoned Garden Terror will now start blinking when the Terror is about to expire.


 * Mercenary Camps
 * Knight Mercenary Camp
 * The Healer Mercenary no longer heals other Mercenaries or Minions, and now casts a damaging Arcane Bolt on enemies instead.


 * Structures
 * The Core now regenerates Shields after it has not taken damage for 8 seconds, rather than 10 seconds.
 * Towers, Forts, and Keeps now regenerate Ammunition once every 15 seconds, rather than once every 10 seconds.

Talents

 * Protective Shield
 * Shield value changed from 300 (+30 per level) to 185 (+35 per level)

Arthas

 * Rune Tap (Talent)
 * Healing amount reduced from 6% to 4% of maximum Health

Diablo

 * Black Soulstone (Trait)
 * Devil’s Due (Talent)
 * Now reduces resurrection cost to 60 Souls, down from 75
 * Endless Death (Talent)
 * Maximum soul amount decreased from 200 to 150
 * Overpower (E)
 * Demonic Strength (Talent)
 * Damage bonus increased from +25% to +50%
 * Soul Steal (Talent)
 * Using Overpower now grants 5 Souls, up from 3.
 * Scaling per level increased from 8 to 9


 * Lightning Breath (R)
 * Duration reduced from 5 to 4 seconds
 * Total number of damage ticks decreased from 11 to 9
 * Scaling damage per tick increased from +8 per level to +9 per level

Li Li

 * Healing Brew (Q)
 * No longer provides allies with Mana regeneration

Malfurion

 * Entangling Roots (E)
 * Vengeful Roots (Talent)
 * Treant scaling damage reduced from +8 per level to +6 per level

Nova

 * Nova has received a significant update in this patch


 * The following talents have been removed:
 * Battle Momentum
 * Extended Projection
 * Replaced by Remote Delivery, and improved functionality
 * Focused Attacks
 * Follow Through
 * Replaced by One in the Chamber, and improved functionality
 * FN92 Sniper
 * Remote Access
 * Vampiric Assault
 * Basic Attack
 * Basic Attacks per second decreased from 1.25 to 1.0
 * Damage increased from 35 to 40
 * New Talent (Level 7): One in the Chamber
 * Nova’s next Basic Attack deals an additional 50% damage after using an Ability.
 * New Talent (Level 7): Hot Shots
 * Nova now attacks three times slower, but deals 330% damage per Basic Attack.
 * Cloak (Trait)
 * Advanced Cloaking (Talent)
 * Health Regeneration while Cloaked has been removed
 * Basic Abilities now also cooldown 25% faster in addition to the 25% Movement Speed bonus granted while Cloaked.
 * Snipe (Q)
 * Cooldown reduced from 12 seconds to 10 seconds
 * Damage increased from 100 to 120
 * Scaling damage per level decreased from +35 to +34
 * Mana cost reduced from 75 to 65
 * Psi-Op Rangefinder (Talent)
 * Now also reduces the cooldown of Snipe by 2 seconds in addition to increasing Snipe range by 20%.
 * New Talent (Level 4): Booster Shot
 * Hitting an enemy Hero with Snipe now refunds 50% of the Mana cost. Killing an enemy Hero with Snipe will refund 100% of its Mana cost.
 * Rail Gun (Talent)
 * Now also reduces the cooldown of Snipe by 1 second for each enemy hit in addition to allowing Snipe to penetrate enemies.
 * Pinning Shot (W)
 * Cooldown reduced from 15 seconds to 12 seconds
 * Damage reduced from 50 to 40
 * Mana cost reduced from 80 to 65
 * Scaling damage per level decreased from +18 to +10
 * New Talent (Level 4): Focused Fire
 * Reduces the cooldown of Pinning Shot by 1 second every time Nova deals any damage to the enemy slowed by Pinning Shot.
 * New Talent (Level 7): Covert Ops
 * Reduces the Mana cost of Pinning Shot by 5 for every second Nova is Cloaked (to a minimum of 0.)
 * Crippling Shot (Talent)
 * Now makes enemies Vulnerable, causing the enemy struck by Pinning Shot to take 25% increased damage for the duration of the slow.
 * Holo Decoy (E)
 * Holo Decoy now attacks and casts Abilities on enemies by default
 * Holo Decoy now matches Nova’s Cloak state upon cast
 * Digital Shrapnel (Talent)
 * Explosion radius increased by 30%
 * Now also reduces the cooldown of Holo Decoy by 2 seconds in addition to allowing Holo Decoy to explode for damage.
 * Extended Projection (Talent) renamed to Remote Delivery
 * Now also increases the vision range of Holo Decoy by 100%
 * New Talent (Level 16): Double Fake
 * Casting Holo Decoy now creates an additional Decoy at Nova’s current location. Decoys now also gain movement AI.

Rehgar

 * Lightning Shield (W)
 * Earth Shield (Talent)
 * Shield amount changed from 200 (+17 per level) to 100 (+21 per level)

Sonya

 * Seismic Slam (W)
 * Furious Blow (Talent)
 * Damage bonus reduced from 50% to 30%

Valla

 * Hatred (Trait)
 * Punishment (Talent)
 * Hatred stacks granted upon use increased from 2 to 3'''
 * Rancor (Talent)
 * Attack speed bonus per Hatred stack reduced from 2% to 1.5%'''


 * Strafe (R)
 * Cooldown increased from 50 seconds to 60 seconds

Bug Fixes

 * General
 * Several typos and tooltip errors have been corrected across various aspects of the game.


 * Art
 * Black placement indicators should now appear correctly when attempting to place Zagara’s Creep Tumor or Nydus Network with graphics set to Low.


 * Battlegrounds
 * Attacking a Mercenary Camp at the moment it spawns will no longer cause the defending Mercenaries’ Health to reset mid-fight.
 * The Garden Terror is now properly immune to the effects of an opposing Garden Terror’s Spore Queen’s Curse Ability.


 * Heroes and Talents
 * Abathur can now properly channel Cursed Hollow Tributes, as well as enter and exit the Haunted Mines after Ultimate Evolution expires.
 * Abathur will now inherit the skin and color variations of allies he copies with Ultimate Evolution
 * Brightwing’s Polymorph no longer occasionally causes the target to become invisible while polymorphed.
 * Chen can now properly enter the Haunted Mines while using his Storm, Earth, Fire Heroic Ability.
 * Chen's Flying Kick will no longer stop working after Stitches’ Hook pulls him to an impassable object.
 * Dealing fatal damage to the Dragon Knight or Garden Terror with Falstad's Stormhammer Talent no longer causes the player that was inside to permanently lose control of their hero.
 * Fixed a rare issue in which stunning Heroes just before they finish channeling certain Heroic Abilities could place the Ability on reduced cooldown without interrupting the cast.
 * E.T.C.'s Guitar Solo Ability will no longer cause a slight delay before his next Basic Attack after learning the Guitar Hero Talent.
 * E.T.C.'s Dance Your Pants Off! Talent can no longer stun Grave Golems.
 * Gazlowe’s Reduce, Reuse, Recycle Talent will no longer cause summoned units to drop Scrap on death.
 * Ghouls summoned by Arthas’ Army of the Dead will no longer instantly die when Arthas is caught by Zagara’s Devouring Maw.
 * Kerrigan can no longer become invulnerable for the duration of her Assimilation Shield buff after landing the killing blow on an enemy Tyrael or Uther.
 * Murky no longer benefits from the Zagara’s Creep Tumor Movement Speed bonus.
 * If Murky’s Egg is destroyed at the exact time he would have respawned, he will now respawn at the Egg’s former location.
 * Bonuses provided by Nova’s Advanced Cloaking Talent are now appropriately lost upon breaking Cloak.
 * Raynor's Bullseye Talent no longer allows Penetrating Round to stun Structures or Grave Golems.
 * Tassadar’s Second Strike Talent no longer allows Psionic Storm to be cast repeatedly for free.
 * Heal over time effects on Tychus are now properly transferred to the Odin upon activating Commandeer Odin.
 * Tyrande's Purging Arrow Talent no longer allows Basic Attacks from Minions, Mercenaries, and Summons to deplete ammo when a Structure is targeted by Hunter’s Mark.


 * User Interface
 * Hero Portraits in the Player Profile no longer extend beyond the portrait container.
 * Fixed an issue in which players could access locked Skin Variations when queuing for a match with a party.
 * Players can now appropriately swap among the Skins and Mounts they’ve unlocked while searching for a game in the matchmaking queue.