Time Stopped

Time Stop is an effect that greatly slows the time of affected units, effectively pausing all of the unit's actions, for a short duration of time. This includes movement, attacks, durations, cooldowns, unresolved dashes, channels, on-going buffs and debuffs - everything.

While a unit is Time Stopped, their flow of time is reduced to a hundreth of normal and they cannot be interacted with in any way, as they are untargetable by both allied and enemy Abilities. Once Time Stop ends the actions caught in mid-animation will resolve from almost the same state as they were before Time Stop. Explicitly with Channeled abilities, it means that Time Stop does not interrupt them, but merely "delays" them, as they continue right after Time Stop ends. Due to functionally not fully stopping time, effects may sometimes expire during Time Stop.

Time Stop can, unlike other crowd control effects, affect Invulnerable and Unstoppable Heroes, but not Heroes that are in Stasis.

Abilities

 * Chromie's ability, "Time Trap", summons a destroyable trap that arms after 2 seconds. By activating her trait, '"Detonate Time Trap", all Heroes, enemies and allies alike, near the traps are put in Time Stop for 2 seconds.
 * Maiev's level 10 heroic ability, "Containment Disc", places an enemy Hero hit in Time Stop for 4 seconds.
 * Medivh's level 10 heroic ability, "Ley Line Seal", unleashes a wave of energy that places enemy Heroes in Time Stop for 3 seconds.
 * His level 20 talent, "Medivh Cheats!", increases "Ley Line Seal"'s Time Stop duration to 4 seconds.
 * Mei's level 10 heroic ability, "Ice Wall", places all enemies caught inside the wall in Time Stop for 2.5 seconds.
 * Zeratul's level 10 heroic ability, "Void Prison", places a sphere that puts any allies (besides Zeratul himself) and enemies, as well as objectives and control points, that collide with the sphere in Time Stop. The sphere lasts for 5 seconds.