Health

Health is how much damage something can sustain before being destroyed or killed.

Health (or Hit Points, HP) is a measurement of the maximum hit points a target has. Health is reduced when the target takes damage from basic attacks or abilities.

Heroes have a base health at level 1, and gain health at each level up. Both of these vary by hero. Health is subject to Scaling. Health can also be increased by certain abilities, and through some talents. When a hero's hit points hit 0, they die. When a hero takes damage, it first depletes any shields they have and then begins to reduce their hit points. Health is a hero's primary defensive statistic, as damage is not reduced.